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authororwell96 <orwell@bleipb.de>2018-10-17 21:02:43 +0200
committerorwell96 <orwell@bleipb.de>2018-10-17 21:05:06 +0200
commitfe4b4a695af2df5a9c0c43efb9255bbdbf783a12 (patch)
tree818657ffc2ef1fc0190c36cf13fc8132d07c5d2b /advtrains_luaautomation
parent267ce6fe6da5c8a59c6ccdbb86b0c66d4398e098 (diff)
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Fix node database ATC rail bug
After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback (local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation. Since those ndb.update calls were unnecessary anyways, I removed them completely.
Diffstat (limited to 'advtrains_luaautomation')
-rw-r--r--advtrains_luaautomation/active_common.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/advtrains_luaautomation/active_common.lua b/advtrains_luaautomation/active_common.lua
index 27255a3..5d8cc48 100644
--- a/advtrains_luaautomation/active_common.lua
+++ b/advtrains_luaautomation/active_common.lua
@@ -12,7 +12,6 @@ function ac.save()
end
function ac.after_place_node(pos, player)
- advtrains.ndb.update(pos)
local meta=minetest.get_meta(pos)
meta:set_string("formspec", ac.getform(pos, meta))
meta:set_string("infotext", "LuaAutomation component, unconfigured.")