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-rw-r--r--advtrains/init.lua2
-rw-r--r--advtrains/path.lua2
-rw-r--r--advtrains/tracks.lua2
-rw-r--r--advtrains_train_industrial/init.lua4
-rw-r--r--advtrains_train_japan/init.lua2
-rwxr-xr-xadvtrains_train_steam/init.lua4
-rw-r--r--advtrains_train_subway/init.lua1
7 files changed, 14 insertions, 3 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 323d55a..587dd12 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -377,7 +377,7 @@ function advtrains.save(remove_players_from_wagons)
end
atprint("[save_all]Saved advtrains save files")
end
---minetest.register_on_shutdown(advtrains.save)
+minetest.register_on_shutdown(advtrains.save)
-- This chat command provides a solution to the problem known on the LinuxWorks server
-- There are many players that joined a single time, got on a train and then left forever
diff --git a/advtrains/path.lua b/advtrains/path.lua
index 8bdb72b..4a81ce9 100644
--- a/advtrains/path.lua
+++ b/advtrains/path.lua
@@ -54,7 +54,7 @@ function advtrains.path_create(train, pos, connid, rel_index)
train.path_req_b=0
advtrains.occ.set_item(train.id, posr, 0)
-
+ return true
end
-- Sets position and connid to properly restore after a crash, e.g. in order
diff --git a/advtrains/tracks.lua b/advtrains/tracks.lua
index eefff66..559ada7 100644
--- a/advtrains/tracks.lua
+++ b/advtrains/tracks.lua
@@ -304,7 +304,7 @@ function advtrains.register_tracks(tracktype, def, preset)
if var.switchalt and var.switchst then
local switchfunc=function(pos, node, newstate)
- if newstate~=var.switchst then
+ if newstate~=var.switchst and not advtrains.get_train_at_pos(pos) then
advtrains.ndb.swap_node(pos, {name=def.nodename_prefix.."_"..var.switchalt..rotation, param2=node.param2})
advtrains.invalidate_all_paths(pos)
end
diff --git a/advtrains_train_industrial/init.lua b/advtrains_train_industrial/init.lua
index a60bf74..71154fb 100644
--- a/advtrains_train_industrial/init.lua
+++ b/advtrains_train_industrial/init.lua
@@ -41,6 +41,7 @@ advtrains.register_wagon("engine_industrial", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
--big--
advtrains.register_wagon("engine_industrial_big", {
@@ -78,6 +79,7 @@ advtrains.register_wagon("engine_industrial_big", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
@@ -99,6 +101,7 @@ advtrains.register_wagon("wagon_tank", {
inventory_list_sizes = {
box=8*3,
},
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
@@ -120,4 +123,5 @@ advtrains.register_wagon("wagon_wood", {
inventory_list_sizes = {
box=8*3,
},
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")
diff --git a/advtrains_train_japan/init.lua b/advtrains_train_japan/init.lua
index 23027db..e56f799 100644
--- a/advtrains_train_japan/init.lua
+++ b/advtrains_train_japan/init.lua
@@ -73,6 +73,7 @@ advtrains.register_wagon("engine_japan", {
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_japan_horn",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", {
@@ -141,5 +142,6 @@ advtrains.register_wagon("wagon_japan", {
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")
diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua
index 2afbe16..10982aa 100755
--- a/advtrains_train_steam/init.lua
+++ b/advtrains_train_steam/init.lua
@@ -72,6 +72,7 @@ advtrains.register_wagon("newlocomotive", {
end,
drops={"default:steelblock 4"},
horn_sound = "advtrains_steam_whistle",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
advtrains.register_wagon("detailed_steam_engine", {
@@ -148,6 +149,7 @@ advtrains.register_wagon("detailed_steam_engine", {
end,
drops={"default:steelblock 4"},
horn_sound = "advtrains_steam_whistle",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
@@ -194,6 +196,7 @@ advtrains.register_wagon("wagon_default", {
wagon_span=2.634,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
@@ -217,6 +220,7 @@ advtrains.register_wagon("wagon_box", {
inventory_list_sizes = {
box=8*3,
},
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Box Wagon"), "advtrains_wagon_box_inv.png")
minetest.register_craft({
diff --git a/advtrains_train_subway/init.lua b/advtrains_train_subway/init.lua
index 4a5f4d7..62bcc41 100644
--- a/advtrains_train_subway/init.lua
+++ b/advtrains_train_subway/init.lua
@@ -76,6 +76,7 @@ advtrains.register_wagon("subway_wagon", {
is_locomotive=true,
drops={"default:steelblock 4"},
horn_sound = "advtrains_subway_horn",
+ glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
if not velocity or not old_velocity then return end
if old_velocity == 0 and velocity > 0 then