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path: root/advtrains/advtrains/trainlogic.lua
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* Don't drop items in creative mode when player gets overrun by trainorwell962017-03-11
* Improve debug outputs of couples and increase maximum distanceorwell962017-03-03
* Fix collision issuesorwell962017-02-21
* don't pass unexistant variable to train_step_b (fixes #46)orwell962017-02-17
* fix #34 - end_index not set when step_a returned in phase 2orwell962017-02-15
* Proper implementation for getting on by walking into train, rework damage and...orwell962017-02-09
* Fix ATC components being randomly ignored by trains.orwell962017-02-05
* Even more bugfixesorwell962017-02-04
* Revert change to node pos hashes, and rewrite trackdb to use individual coord...orwell962017-02-03
* Fix collision to work with pos node hashesorwell962017-02-02
* Lua automation - initial incomplete codingorwell962017-02-02
* Limit dtime to prevent trains moving too far in a single steporwell962017-01-29
* Fix a crash, update translations and zip fileorwell962017-01-28
* Multiple major changes:orwell962017-01-28
* Fix typo that caused crashorwell962017-01-25
* Fix crash when train went off trackorwell962017-01-24
* Removed last occurrence of minetest.envGabriel PĂ©rez-Cerezo2017-01-18
* Don't crash when wagons do not exist but show a warning insteadorwell962017-01-17
* Unite all save data (except the track database) into a single save fileorwell962017-01-12
* Clean up debug message codeorwell962017-01-08
* Purge all debug messages and change 'print' function name to 'atprint'orwell962017-01-04
* Fix bug in track databaseorwell962017-01-04
* Restructure mod directoryorwell962017-01-04