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# This controls how the Railway Time relates to real-world time:
# *independent - RWT counts independent of real time synchronized to ingame steps. Recommended for singleplayer and ad-hoc servers.
# *follow_real - RWT is independent of real time, but counts up in real-world time speed
# *adapt_real - RWT adapts its minute and second to real-world time. When the server is stopped and restarted, this results in a "time jump".
# Time will jump for 1 cycle (59;59) at maximum.
advtrains_lines_rwt_realtime (RWT real time adaption) enum independent independent,follow_real,adapt_real