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author | orwell96 <orwell@bleipb.de> | 2017-12-18 21:44:36 +0100 |
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committer | orwell96 <orwell@bleipb.de> | 2017-12-18 23:09:23 +0100 |
commit | ef7d73e1cd69a2d23f95cd1bb55383ff17e591a5 (patch) | |
tree | 899b098706aa5bd6ff3f0443c41d21f5aac9a9da /advtrains_train_steam/textures | |
parent | a152a188a65966a364614cdb0aa2613758c46f67 (diff) | |
download | basic_trains-ef7d73e1cd69a2d23f95cd1bb55383ff17e591a5.tar.gz basic_trains-ef7d73e1cd69a2d23f95cd1bb55383ff17e591a5.tar.bz2 basic_trains-ef7d73e1cd69a2d23f95cd1bb55383ff17e591a5.zip |
Rewrite rail connection system...
...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
Diffstat (limited to 'advtrains_train_steam/textures')
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