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* Remove fullbright (H#140)MT0.4orwell962019-12-18
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* Fix steam engine sound playing forever (H#121)ywang2019-11-27
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* Configurable interval for get_off setpos and door pos fix for japanese trainorwell962019-03-09
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* Add "X" line symbol for subway trains terminating/service tripsorwell962019-02-05
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* Fix "subway train" itemorwell962019-01-22
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* Change get_inventory_formspec API - add invname parameterorwell962018-12-10
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* Remove superfluous "tarvelocity" assignmentsorwell962018-11-20
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* Make "Line" property accessible from OBC and gettable via LATC, change ↵orwell962018-11-20
| | | | subway wagon texture handling
* lower steel returnThomas Rudin2018-09-28
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* onboard computer fixh-v-smacker2018-08-12
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* Fix box wagonsorwell962018-06-14
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* Fix bugs found while testingorwell962018-06-14
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* Revert assign_to_seat_group order on subway trainorwell962018-01-15
| | | | as train_operator on Linuxworks, it often happens that you accidentally manually drive a subway train. This is more effort to get to the drivers seat, but is how the behavior was for the last 6 months
* Add bord computer to trainsorwell962018-01-09
| | | | | | | | Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys
* Move driving_ctrl_access property to seat grouporwell962018-01-09
| | | | | there's now a more strict check for the train_operator privilege Also added custom reasons on getting on a train.
* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962018-01-07
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| * steam locomotive: Add sounds and improve texturesmbb2017-12-23
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* | Don't use looped sounds on subwayorwell962018-01-07
| | | | | | | | (causes engine bugs with dangling sound handles)
* | Change controls for trains (again)orwell962018-01-07
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* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Try to fix occasional crash when placing wagonsorwell962017-12-17
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* Improve textures and models of industrial train and add new more powerful ↵mbb2017-12-12
| | | | industrial engine
* Implement sound api and some soundsorwell962017-12-06
| | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
* Change name of update_animation functionorwell962017-11-29
| | | | I will use this for sounds, and so it needs to be changed to a more general name
* Fix subway train placerorwell962017-10-25
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* Some workaround fixes for Linuxworks serverorwell962017-10-25
| | | | | Trains no longer get deleted when there's no rail Fast item to create subway train
* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Set wagon line numberGabriel Pérez-Cerezo2017-10-23
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20