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* Don't use looped sounds on subwayorwell962018-01-07
| | | | (causes engine bugs with dangling sound handles)
* Change controls for trains (again)orwell962018-01-07
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* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Try to fix occasional crash when placing wagonsorwell962017-12-17
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* Improve textures and models of industrial train and add new more powerful ↵mbb2017-12-12
| | | | industrial engine
* Implement sound api and some soundsorwell962017-12-06
| | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
* Change name of update_animation functionorwell962017-11-29
| | | | I will use this for sounds, and so it needs to be changed to a more general name
* Fix subway train placerorwell962017-10-25
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* Some workaround fixes for Linuxworks serverorwell962017-10-25
| | | | | Trains no longer get deleted when there's no rail Fast item to create subway train
* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Set wagon line numberGabriel Pérez-Cerezo2017-10-23
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20