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Commit message (Collapse)AuthorAge
* Coupling: Add coupler type definitionsorwell962021-10-25
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* MT 5.x player position fixesMaverick27972021-05-13
| | | | | | - Detailed Steam Engine - Big Industrial Engine
* Replace deprecated depends.txt's by mod.conf and organize dependencies ↵orwell962021-03-13
| | | | consistently, add modpack.conf
* Add some missing craft recipesorwell962021-02-19
| | | | | | | - LuaATC remains non-craftable for now (elevated privs necessary anyway) - Some crafts altered from dario's proposal Co-authored-by: W3RQ01 <dario23@linux-forks.de>
* [BREAKING] Use client-side translations instead of intllib; add zh_CN ↵ywang2020-07-19
| | | | | | | | translations * Client-side translations is used instead of intllib. [Breaks MT4 compat] * Existing locale files have been moved to advtrains/locale and named with the format advtrains.[lang].tr * Add zh_CN locale. (requires a font that supports CJK text)
* Use a standard wagon inventory formspecBlockhead2020-03-18
| | | | | | | | | | | | | | This new formspec also allows access to the wagon properties. Once whitelisted in the wagon properties, other players can access its inventory. Note on 'useless use' of OO: I tried passing just the wagon ID and avoiding using the `self` object in order to bypass the need to look up the lua entitie out of the list, but it ended up retrieving nil data. The best way to solve this overhead might be to wait for some kind of better way upstream in minetest's lua API to get entities, or to keep a central record of entities. Either way, the solution is outside the scope of this commit.
* Merge branch 'mt5-fixes'orwell962020-01-04
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| * Move attachment positions down 1 nodeorwell962019-12-05
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* | Remove fullbright (H#140)MT0.4orwell962019-12-18
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* Change get_inventory_formspec API - add invname parameterorwell962018-12-10
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* onboard computer fixh-v-smacker2018-08-12
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* Fix box wagonsorwell962018-06-14
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* Fix bugs found while testingorwell962018-06-14
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* Improve textures and models of industrial train and add new more powerful ↵mbb2017-12-12
| | | | industrial engine
* Implement sound api and some soundsorwell962017-12-06
| | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
* Moved default train track to separate mod, for integration with advcarts.Gabriel Pérez-Cerezo2017-10-25
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
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* Restructure mod directoryorwell962017-01-04
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* remove train type concept and calculate train's capabilities based on used ↵orwell962016-12-22
| | | | wagons
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20