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path: root/init.lua
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local modstorage = core.get_mod_storage()

local register_on_message = core.register_on_sending_chat_message
if core.register_on_sending_chat_messages then
	register_on_message = core.register_on_sending_chat_messages
end

local function rgb_to_hex(rgb)
	local hexadecimal = '#'

	for key, value in pairs(rgb) do
		local hex = ''

		while(value > 0)do
			local index = math.fmod(value, 16) + 1
			value = math.floor(value / 16)
			hex = string.sub('0123456789ABCDEF', index, index) .. hex			
		end

		if(string.len(hex) == 0)then
			hex = '00'

		elseif(string.len(hex) == 1)then
			hex = '0' .. hex
		end

		hexadecimal = hexadecimal .. hex
	end

	return hexadecimal
end

local function color_from_hue(hue)
	local h = hue / 60
	local c = 255
	local x = (1 - math.abs(h%2 - 1)) * 255

  	local i = math.floor(h);
  	if (i == 0) then
		return rgb_to_hex({c, x, 0})
  	elseif (i == 1) then 
		return rgb_to_hex({x, c, 0})
  	elseif (i == 2) then 
		return rgb_to_hex({0, c, x})
	elseif (i == 3) then
		return rgb_to_hex({0, x, c});
	elseif (i == 4) then
		return rgb_to_hex({x, 0, c});
	else 
		return rgb_to_hex({c, 0, x});
	end
end

local function pastel_from_hue(hue)
	local h = hue / 60
	local c = 255
   local d = 192
	local x = (1 - math.abs(h%2 - 1)) * 255

  	local i = math.floor(h);
  	if (i == 0) then
		return rgb_to_hex({c, x, d})
  	elseif (i == 1) then 
		return rgb_to_hex({x, c, d})
  	elseif (i == 2) then 
		return rgb_to_hex({d, c, x})
	elseif (i == 3) then
		return rgb_to_hex({d, x, c});
	elseif (i == 4) then
		return rgb_to_hex({x, d, c});
	else 
		return rgb_to_hex({c, d, x});
	end
end

function hex2rgb(hex)  -- added - found on github
    hex = hex:gsub("#","")
    return {tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6))}
end

local function color_step(pos, col1, col2)  -- added - gets a color between colors
	local rgb1 = hex2rgb(col1)
	local rgb2 = hex2rgb(col2)
	local rgb = {}
	for i, v in pairs(rgb1) do
		rgb[i] = rgb1[i]+(rgb2[i]-rgb1[i])*(pos/255)
	end
	return rgb_to_hex(rgb)
end

local function canTalk()
	if core.get_privilege_list then
		return core.get_privilege_list().shout
	else
		return true
	end
end

local function say(message)
	if not canTalk() then
		minetest.display_chat_message("You need 'shout' in order to talk")
		return
	end
	minetest.send_chat_message(message)
	if minetest.get_server_info().protocol_version < 29 then
		local name = minetest.localplayer:get_name()
		minetest.display_chat_message("<"..name.."> " .. message)
	end
end

function fade(parameter)
	local col1 = string.sub(parameter, 1, 7)
	local col2 = string.sub(parameter, 9, 15)
	local message = string.sub(parameter, 17)
	if not canTalk() then
		return false, "You need 'shout' in order to use this command"
	end
	if col1 == col2 then
		say(core.get_color_escape_sequence(col1) .. message)
		return true
	end
	local step = 255 / message:len()
	local pos = 0
	local output = ""
	for i = 1, message:len() do
		local char = message:sub(i,i)
		if char:match("%s") then
			output = output .. char
		else
			output = output  .. core.get_color_escape_sequence(color_step(pos, col1, col2)) .. char 
		end
			pos = pos + step
	end
	say(output)
	return true
end

register_on_message(function(message)
	if message:sub(1,1) == "/" or modstorage:get_string("colour") == "" or modstorage:get_string("colour") == "white" then
		return false
	end

	fade(modstorage:get_string("colour") .. " " .. message)
	return true
end)

core.register_chatcommand("set_colour", {
	description = core.gettext("Change chat colour"),
	func = function(colour)
		  if colour:len() == 7 then
		     modstorage:set_string("colour", colour.." "..colour)
		  else
		     modstorage:set_string("colour", colour)
		  end
		  return true, "Chat colour changed."
	       end,
})

core.register_chatcommand("get_colour", {
        description = core.gettext("Display chat colour"),
	func = function()
		  local cc = modstorage:get_string("colour")
		  return true, "Current chat colour: " .. cc
	       end,
     })
			     

core.register_chatcommand("rainbow", {
	description = core.gettext("rainbow text"),
	func = function(param)
		if not canTalk() then
			return false, "You need 'shout' in order to use this command"
		end
		local step = 360 / param:len()
 		local hue = 0
     		 -- iterate the whole 360 degrees
		local output = ""
      		for i = 1, param:len() do
			local char = param:sub(i,i)
			if char:match("%s") then
				output = output .. char
			else
        			output = output  .. core.get_color_escape_sequence(colour_from_hue(hue)) .. char 
			end
        		hue = hue + step
		end
		say(output)
		return true
end,
})

core.register_chatcommand("fade", {  -- added - fades between any two colors
	description = core.gettext("fade message between two colors"),
	func = fade,
})

core.register_chatcommand("pastel", {
	description = core.gettext("pastel rainbow text"),
	func = function(param)
		if not canTalk() then
			return false, "You need 'shout' in order to use this command"
		end
		local step = 360 / param:len()
 		local hue = 0
     		 -- iterate the whole 360 degrees
		local output = ""
      		for i = 1, param:len() do
			local char = param:sub(i,i)
			if char:match("%s") then
				output = output .. char
			else
        			output = output  .. core.get_color_escape_sequence(pastel_from_hue(hue)) .. char 
			end
        		hue = hue + step
		end
		say(output)
		return true
end,
})

core.register_chatcommand("mw", {
        description = core.gettext("moderator warning"),
        func = function(param)
                if not canTalk() then
                        return false, "You need 'shout' in order to use this comand"
                end
                local output = ""
                output = core.get_color_escape_sequence("#ffdf00") .. "MODERATOR WARNING: "
                output = output .. core.get_color_escape_sequence("#ff7fff") ..param
                say(output)
                return true
end,
})


core.register_chatcommand("mi", {
        description = core.gettext("moderator info"),
        func = function(param)
                if not canTalk() then
                        return false, "You need 'shout' in order to use this command"
                end
                local output = ""
		output = core.get_color_escape_sequence("#d0ff00") .. "MODERATOR INFO: " 
		output = output .. core.get_color_escape_sequence("#dfdfff") .. param
    		say(output)
		return true
end,
})



core.register_chatcommand("rainbow", {
	description = core.gettext("rainbow text"),
	func = function(param)
		if not canTalk() then
			return false, "You need 'shout' in order to use this command"
		end
		local step = 360 / param:len()
 		local hue = 0
     		 -- iterate the whole 360 degrees
		local output = ""
      		for i = 1, param:len() do
			local char = param:sub(i,i)
			if char:match("%s") then
				output = output .. char
			else
        			output = output  .. core.get_color_escape_sequence(color_from_hue(hue)) .. char 
			end
        		hue = hue + step
		end
		say(output)
		return true
end,
})

core.register_chatcommand("say", {
	description = core.gettext("Send text without applying colour to it"),
	func = function(text)
		say(text)
		return true
	end,
})