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diff --git a/font_lib/API.md b/font_lib/API.md
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@@ -2,19 +2,24 @@
This document describes Font Lib API. Font Lib creates textures for font display on entities.
## Provided methods
-### get\_line\_width
-**font\_lib.get\_line\_width(text)**
+### get\_text\_size
+**font\_lib.get\_text\_size(font\_name, text)**
+
+Computes size for a given font and text
+
+**font\_name**: Font name of registered font to use
-Computes line width for a given font height and text
**text**: Text to be rendered
-**Returns**: rendered text width
+**Returns**: rendered text width, height
### make\_line\_texture
-**font\_lib.make\_line\_texture(text, texturew, x, y)**
+**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
Builds texture part for a text line
+**font\_name**: Font name of registered font to use
+
**text**: Text to be rendered
**texturew**: Width of the texture (extra text is not rendered)
@@ -26,10 +31,12 @@ Builds texture part for a text line
**Returns**: Texture string
### make\_multiline\_texture
-**font\_lib.make\_multiline\_texture(text, texturew, textureh, maxlines, valign, color)**
+**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, valign, color)**
Builds texture for a multiline colored text
+**font\_name**: Font name of registered font to use
+
**text**: Text to be rendered
**texturew**: Width of the texture (extra text will be truncated)
@@ -38,10 +45,46 @@ Builds texture for a multiline colored text
**maxlines**: Maximum number of lines
-**valign**: Vertical text align ("top" or "center")
+**valign**: Vertical text align ("top", "bottom" or "center")
**color**: Color of the text
**Returns**: Texture string
+### register\_font
+**font\_lib.register_font(font\_name, height, widths)**
+
+Registers a new font in font_lib.
+
+**font\_name**: Name of the font to register (this name will be used to address the font later)
+
+**height**: Height of the font in pixels (all font textures should have the same height)
+
+**widths** : An array containing the width of each font texture, indexed by its UTF code
+
+All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
+
+**font\_<font\_name>_<utf\_code>.png**
+
+<font\_name>: Name of the font as given in the first argument
+
+<utf\_code>: UTF code of the char in 4 hexadecimal digits
+
+To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
+
+### set\_fallback\_font
+**function font\_lib.set\_fallback\_font(font\_name)**
+
+Defines the fallback font to be used instead of given font if not registered.
+
+**font\_name**: Name of the font to be used as fallback font (has to be registered)
+
+## Provided tools
+
+### make_font_lua.sh
+
+Still in early stage of development.
+
+This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information.
+