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author | Beha <shacknetisp@mail.com> | 2021-06-14 12:45:33 -0400 |
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committer | Beha <shacknetisp@mail.com> | 2021-06-14 12:45:33 -0400 |
commit | d9df0bf57269a24cd608b63b126d21832f6d476f (patch) | |
tree | b11621546460a9d717db1d190db39cd1babe9be0 /init.lua | |
parent | a0f873e26e280b41c2b002e73b23aee606d93b3a (diff) | |
parent | 575bc0c119f9aa61c5e24411ad46701c52e17a63 (diff) | |
download | elevator-d9df0bf57269a24cd608b63b126d21832f6d476f.tar.gz elevator-d9df0bf57269a24cd608b63b126d21832f6d476f.tar.bz2 elevator-d9df0bf57269a24cd608b63b126d21832f6d476f.zip |
Merge branch 'master' of https://github.com/gpcf/elevator into gpcf-master
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 20 |
1 files changed, 17 insertions, 3 deletions
@@ -10,7 +10,8 @@ elevator = { VISUAL_INCREASE = 1.75, VERSION = 8, -- Elevator interface/database version. PTIMEOUT = minetest.settings:get("elevator_time") or 120, -- Maximum time a box can go without players nearby. - + SLOW_DIST = 16, + SLOW_SPEED = 1.75, boxes = {}, -- Elevator boxes in action. lastboxes = {}, -- Player near box timeout. riding = {}, -- Players riding boxes. @@ -50,9 +51,19 @@ elevator.create_box = function(motorhash, pos, target, sender) obj:get_luaentity().target = target obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z} obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1 + -- FIX for "overshooting" + local delta_y = math.abs(pos.y-target.y) + + local speed = elevator.SPEED + if (delta_y<elevator.SLOW_DIST) then + speed = elevator.SLOW_SPEED + + end + -- Set the speed. - obj:set_velocity({x=0, y=elevator.SPEED*obj:get_luaentity().vmult, z=0}) + obj:set_velocity({x=0, y=speed*obj:get_luaentity().vmult, z=0}) obj:set_acceleration({x=0, y=elevator.ACCEL*obj:get_luaentity().vmult, z=0}) + -- Set the tables. elevator.boxes[motorhash] = obj elevator.riding[sender:get_player_name()] = { @@ -137,7 +148,6 @@ elevator.build_motor = function(hash) end elevator.unbuild = function(pos, add) - local need_saving = false local p = table.copy(pos) p.y = p.y - 1 -- Loop down through the network, set any elevators below this to the off position. @@ -304,6 +314,10 @@ local box_entity = { for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -0.3 or 0.3) do local p = vector.round({x=pos.x, y=y, z=pos.z}) local node = get_node(p) + if vector.distance(p,self.target) < elevator.SLOW_DIST then + self.object:set_velocity({x=0, y=elevator.SLOW_SPEED*self.vmult, z=0}) + end + if node.name == "elevator:shaft" then -- Nothing, just continue on our way. elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then |