diff options
Diffstat (limited to 'apartment/handle_schematics.lua')
-rw-r--r-- | apartment/handle_schematics.lua | 670 |
1 files changed, 670 insertions, 0 deletions
diff --git a/apartment/handle_schematics.lua b/apartment/handle_schematics.lua new file mode 100644 index 0000000..e72ed60 --- /dev/null +++ b/apartment/handle_schematics.lua @@ -0,0 +1,670 @@ + +local handle_schematics = {} + +-- node name used to indicate where the building will eventually be placed +handle_schematics.SCAFFOLDING = 'random_buildings:support'; + +handle_schematics.AUTODECAY = 'apartment:autodecay'; + +handle_schematics.ENABLE_SLOW_DECAY = false + +-- taken from https://github.com/MirceaKitsune/minetest_mods_structures/blob/master/structures_io.lua (Taokis Sructures I/O mod) +-- gets the size of a structure file +-- nodenames: contains all the node names that are used in the schematic +-- on_constr: lists all the node names for which on_construct has to be called after placement of the schematic +handle_schematics.analyze_mts_file = function( path ) + local size = { x = 0, y = 0, z = 0, version = 0 } + local version = 0; + + local file = io.open(path..'.mts', "r") + if (file == nil) then + return nil + end + + -- thanks to sfan5 for this advanced code that reads the size from schematic files + local read_s16 = function(fi) + return string.byte(fi:read(1)) * 256 + string.byte(fi:read(1)) + end + + local function get_schematic_size(f) + -- make sure those are the first 4 characters, otherwise this might be a corrupt file + if f:read(4) ~= "MTSM" then + return nil + end + -- advance 2 more characters + local version = read_s16(f); --f:read(2) + -- the next characters here are our size, read them + return read_s16(f), read_s16(f), read_s16(f), version + end + + size.x, size.y, size.z, size.version = get_schematic_size(file) + + -- read the slice probability for each y value that was introduced in version 3 + if( size.version >= 3 ) then + -- the probability is not very intresting for buildings so we just skip it + file:read( size.y ); + end + + + -- this list is not yet used for anything + local nodenames = {}; + -- this list is needed for calling on_construct after place_schematic + local on_constr = {}; + -- nodes that require after_place_node to be called + local after_place_node = {}; + + -- after that: read_s16 (2 bytes) to find out how many diffrent nodenames (node_name_count) are present in the file + local node_name_count = read_s16( file ); + + for i = 1, node_name_count do + + -- the length of the next name + local name_length = read_s16( file ); + -- the text of the next name + local name_text = file:read( name_length ); + + table.insert( nodenames, name_text ); + -- in order to get this information, the node has to be defined and loaded + if( minetest.registered_nodes[ name_text ] and minetest.registered_nodes[ name_text ].on_construct) then + table.insert( on_constr, name_text ); + end + -- some nodes need after_place_node to be called for initialization + if( minetest.registered_nodes[ name_text ] and minetest.registered_nodes[ name_text ].after_place_node) then + table.insert( after_place_node, name_text ); + end + end + + file.close(file) + + local rotated = 0; + local burried = 0; + local parts = path:split('_'); + if( parts and #parts > 2 ) then + if( parts[#parts]=="0" or parts[#parts]=="90" or parts[#parts]=="180" or parts[#parts]=="270" ) then + rotated = tonumber( parts[#parts] ); + burried = tonumber( parts[ #parts-1 ] ); + if( not( burried ) or burried>20 or burried<0) then + burried = 0; + end + end + end + return { size = { x=size.x, y=size.y, z=size.z}, nodenames = nodenames, on_constr = on_constr, after_place_node = after_place_node, rotated=rotated, burried=burried }; +end + + +-- depending on the orientation (param2) of the build chest, the start position of the building may have to be moved; +-- this function makes sure that the building will always extend to the right and in front of the build chest +handle_schematics.translate_param2_to_rotation = function( param2, mirror, start_pos, orig_max, rotated, burried ) + + local max = {x=orig_max.x, y=orig_max.y, z=orig_max.z}; + -- if the schematic has been saved in a rotated way, swapping x and z may be necessary + if( rotated==90 or rotated==270) then + max.x = orig_max.z; + max.z = orig_max.x; + end + + -- the building may have a cellar or something alike + if( burried > 0 ) then + start_pos.y = start_pos.y - burried; + end + + -- make sure the building always extends forward and to the right of the player + local rotate = 0; + if( param2 == 0 ) then rotate = 270; if( mirror==1 ) then start_pos.x = start_pos.x - max.x + max.z; end -- z gets larger + elseif( param2 == 1 ) then rotate = 0; start_pos.z = start_pos.z - max.z; -- x gets larger + elseif( param2 == 2 ) then rotate = 90; start_pos.z = start_pos.z - max.x; + if( mirror==0 ) then start_pos.x = start_pos.x - max.z; -- z gets smaller + else start_pos.x = start_pos.x - max.x; end + elseif( param2 == 3 ) then rotate = 180; start_pos.x = start_pos.x - max.x; -- x gets smaller + end + + if( param2 == 1 or param2 == 0) then + start_pos.z = start_pos.z + 1; + elseif( param2 == 1 or param2 == 2 ) then + start_pos.x = start_pos.x + 1; + end + if( param2 == 1 ) then + start_pos.x = start_pos.x + 1; + end + + rotate = rotate + rotated; + -- make sure the rotation does not reach or exceed 360 degree + if( rotate >= 360 ) then + rotate = rotate - 360; + end + -- rotate dimensions when needed + if( param2==0 or param2==2) then + local tmp = max.x; + max.x = max.z; + max.z = tmp; + end + + return { rotate=rotate, start_pos = {x=start_pos.x, y=start_pos.y, z=start_pos.z}, + end_pos = {x=(start_pos.x+max.x-1), y=(start_pos.y+max.y-1), z=(start_pos.z+max.z-1) }, + max = {x=max.x, y=max.y, z=max.z}}; +end + + + +-- call on_construct and after_place_node for nodes that require it; +-- set up steel doors in a usable way; +-- set up apartments from the apartment mod; +-- placer is the player who initialized the placement of the schematic (placer will be passed on to after_place_node etc) +handle_schematics.update_nodes = function( start_pos, end_pos, on_constr, after_place_node, placer, extra_params ) + + local p={}; + local i=0; + local v=0; + + -- call on_construct for all the nodes that require it + for i, v in ipairs( on_constr ) do + + -- there are only very few nodes which need this special treatment + local nodes = minetest.find_nodes_in_area( start_pos, end_pos, v); + + for _, p in ipairs( nodes ) do + minetest.registered_nodes[ v ].on_construct( p ); + end + end + + if( placer ) then + for i, v in ipairs( after_place_node ) do + + -- there are only very few nodes which need this special treatment + local nodes = minetest.find_nodes_in_area( start_pos, end_pos, v); + + for _, p in ipairs( nodes ) do + minetest.registered_nodes[ v ].after_place_node( p, placer, nil, nil ); + end + end + + local player_name = placer:get_player_name(); + + -- steel doors are annoying because the cannot be catched with the functions above + local doornodes = minetest.find_nodes_in_area( start_pos, end_pos, + {'doors:door_steel_b_1','doors:door_steel_b_2', + 'doors:door_steel_t_1','doors:door_steel_t_2'}); + for _, p in ipairs( doornodes ) do + local meta = minetest.get_meta( p ); + meta:set_string("doors_owner", player_name ); + meta:set_string("infotext", "Owned by "..player_name) + end + + + -- prepare apartment rental panels + local nodes = minetest.find_nodes_in_area( start_pos, end_pos, {'apartment:apartment'} ); + if( extra_params and extra_params.apartment_type and extra_params.apartment_name ) then + for _, p in ipairs(nodes ) do + local meta = minetest.get_meta( p ); + meta:set_string( 'original_owner', player_name ); + + -- lua can't count variables of this type on its own... + local nr = 1; + for _, _ in pairs( apartment.apartments ) do + nr = nr+1; + end + -- this depends on relative position and param2 of the formspec + local fields = { + quit=true, store=true, + + size_up = math.abs( end_pos.y - p.y-1), + size_down = math.abs(start_pos.y - p.y), + + norm_right = math.abs( end_pos.x - p.x-1), + norm_left = math.abs(start_pos.x - p.x), + norm_back = math.abs( end_pos.z - p.z-1), + norm_front = math.abs(start_pos.z - p.z), + + category = extra_params.apartment_type, + -- numbering them all seems best + descr = extra_params.apartment_name + }; + + -- up and down are independent of rotation + fields.size_up = math.abs( end_pos.y - p.y-1); + fields.size_down = math.abs(start_pos.y - p.y); + + local node = minetest.get_node( p ); + if( node.param2 == 0 ) then -- z gets larger + fields.size_left = fields.norm_left; fields.size_right = fields.norm_right; + fields.size_back = fields.norm_back; fields.size_front = fields.norm_front; + + elseif( node.param2 == 1 ) then -- x gets larger + fields.size_left = fields.norm_back; fields.size_right = fields.norm_front; + fields.size_back = fields.norm_right; fields.size_front = fields.norm_left; + + elseif( node.param2 == 2 ) then -- z gets smaller + fields.size_left = fields.norm_right; fields.size_right = fields.norm_left; + fields.size_back = fields.norm_front; fields.size_front = fields.norm_back; + + elseif( node.param2 == 3 ) then -- x gets smaller + fields.size_left = fields.norm_front; fields.size_right = fields.norm_back; + fields.size_back = fields.norm_left; fields.size_front = fields.norm_right; + end + + -- configure and prepare the apartment + apartment.on_receive_fields( p, nil, fields, placer); + end + end + end +end + + +-- this is lua...it doesn't contain the basic functions +handle_schematics.table_contains = function( table, value ) + local i = 1; + local v; + for i, v in ipairs( table ) do + if( v==value ) then + return true; + end + end + return false; +end + + +handle_schematics.place_schematic = function( pos, param2, path, mirror, replacement_function, replacement_param, placer, do_copies, extra_params ) + + local node = minetest.env:get_node( pos ); + if( not( node ) or not( node.param2 ) or node.name=="air") then + if( not( param2 )) then + return false; + end + node = {name="", param2 = param2 }; + end + + local building_data = handle_schematics.analyze_mts_file( path ); + if( not( building_data ) or not( building_data.size )) then + if( placer ) then + minetest.chat_send_player( placer:get_player_name(), 'Could not place schematic. Please check the filename.'); + end + return; + end + local position_data = handle_schematics.translate_param2_to_rotation( node.param2, mirror, pos, building_data.size, building_data.rotated, building_data.burried ); + + local replacements = {}; + if( replacement_function ) then + replacements = replacement_function( building_data.nodenames, replacement_param ); + elseif( replacement_param and not replacement_param.even ) then + replacements = replacement_param; + end + + + local force_place = true; + -- when building scaffolding, do not replace anything yet + if( replacement_function and replacement_function == handle_schematics.replacement_function_scaffolding ) then + force_place = false; + end + + + -- it is possible that replacements require calls to on_constr/after_place_node + -- and that the nodes that are introduced through replacements where not present in the original schematic + local all_replacements = {}; + for i, v in ipairs( replacements ) do + table.insert( all_replacements, v[2] ); + end + if( replacement_param and replacement_param.even and replacement_param.odd ) then + for i, v in ipairs( replacement_param.even ) do + table.insert( all_replacements, v[2] ); + end + for i, v in ipairs( replacement_param.odd ) do + table.insert( all_replacements, v[2] ); + end + end + for i, v in ipairs( all_replacements ) do + + if( minetest.registered_nodes[ v ] and minetest.registered_nodes[ v ].on_construct + and not(handle_schematics.table_contains( building_data.on_constr, v ))) then + table.insert( building_data.on_constr, v ); + end + -- some nodes need after_place_node to be called for initialization + if( minetest.registered_nodes[ v ] and minetest.registered_nodes[ v ].after_place_node + and not(handle_schematics.table_contains( building_data.after_place_node, v ))) then + table.insert( building_data.after_place_node, v ); + end + end + + + -- apartments need a name if they are to be configured + if( extra_params and not( extra_params.apartment_type )) then + extra_params.apartment_type = 'apartment'; + end + + -- actually place the schematic + if( not( do_copies ) or not( do_copies.h ) or not( do_copies.v )) then + minetest.place_schematic( position_data.start_pos, path..'.mts', tostring(position_data.rotate), replacements, force_place ); + + handle_schematics.update_nodes( position_data.start_pos, position_data.end_pos, + building_data.on_constr, building_data.after_place_node, placer, + extra_params ); + else + -- place multiple copies + local vector = {h=-1,v=1}; + if( node.param2 == 0 or node.param2 == 3) then --node.param2 == 1 or node.param2 == 3 ) then + vector.h = 1; + end + + -- it looks best if every second house is built out of another material + local replacements_even = replacements; + local replacements_odd = replacements; + if( replacement_param and replacement_param.even and replacement_param.odd ) then + replacements_even = replacement_param.even; + replacements_odd = replacement_param.odd; + end + + local p = {x=position_data.start_pos.x , y=position_data.start_pos.y, z=position_data.start_pos.z }; + for j=1,do_copies.v do + p.x = position_data.start_pos.x; + p.z = position_data.start_pos.z; + for i=1,do_copies.h do -- horizontal copies + + + local key = ''; + local val = {}; + local p_end = {x=(p.x+position_data.max.x), y=(p.y+position_data.max.y), z=(p.z+position_data.max.z)}; + + for key,val in pairs( apartment.apartments ) do + if( val and val.pos + and (val.pos.x >= p.x) and (val.pos.x <= p_end.x) + and (val.pos.y >= p.y) and (val.pos.y <= p_end.y) + and (val.pos.z >= p.z) and (val.pos.z <= p_end.z)) then + +-- TODO: add FAIL if the apartment is still rented + if( placer ) then + minetest.chat_send_player( placer:get_player_name(), 'Removing Apartment '..tostring( key ).. + ' (new usage for that place). Position: '..minetest.serialize( val.pos )); + end + print( 'Removing Apartment '..tostring( key )..' (new usage for that place). Position: '..minetest.serialize( val.pos )); + apartment.apartments[ key ] = nil; + end + end + -- switch replacements between houses + if( i%2==0 ) then + minetest.place_schematic( p, path..'.mts', tostring(position_data.rotate), replacements_even, force_place ); + else + minetest.place_schematic( p, path..'.mts', tostring(position_data.rotate), replacements_odd, force_place ); + end + + -- generate apartment name + if( extra_params and extra_params.apartment_type and extra_params.apartment_house_name ) then + local nr = i-1; + local apartment_name = ''; + + -- find the first free number for an apartment with this apartment_house_name + while( nr < 99 and apartment_name == '' ) do + nr = nr+1; + apartment_name = extra_params.apartment_house_name..' '..tostring(j); + if( nr < 10 ) then + apartment_name = apartment_name..'0'..tostring(nr); + elseif( nr<100 ) then + apartment_name = apartment_name..tostring(nr); + else + apartment_name = ''; + end + + -- avoid duplicates + if( apartment.apartments[ apartment_name ] ) then + apartment_name = ''; + end + end + if( apartment_name ) then + extra_params.apartment_name = apartment_name; + else + extra_params.apartment_name = nil; + extra_params.apartment_type = nil; + end + + end + -- replacements_even/replacements_odd ought to affect only DECORATIVE nodes - and none that have on_construct/after_place_node! + handle_schematics.update_nodes( p, {x=p.x+position_data.max.x, y=p.y+position_data.max.y, z=p.z+position_data.max.z}, + building_data.on_constr, building_data.after_place_node, placer, extra_params ); + + if( node.param2 == 0 or node.param2 == 2 ) then + p.x = p.x + vector.h*position_data.max.x; + else + p.z = p.z + vector.h*position_data.max.z; + end + end + p.y = p.y + vector.v*position_data.max.y; + end + + if( node.param2 == 0 or node.param2 == 2 ) then + position_data.end_pos.x = position_data.start_pos.x + vector.h*position_data.max.x*do_copies.h; + else + position_data.end_pos.z = position_data.start_pos.z + vector.h*position_data.max.z*do_copies.v; + end + position_data.end_pos.y = position_data.start_pos.y + vector.v*position_data.max.y*do_copies.v; + end + return {start_pos = position_data.start_pos, end_pos = position_data.end_pos }; +end + + + +-- replace all nodes with scaffolding ones so that the player can see where the real building will be placed +handle_schematics.replacement_function_scaffolding = function( nodenames ) + + local replacements = {}; + for _,v in ipairs( nodenames ) do + table.insert( replacements, { v, handle_schematics.SCAFFOLDING }) + end + return replacements; +end + + +-- places nodes that look like leaves at the positions where the building was; +-- those nodes will decay using an abm; +-- this gradual disappearance of the building helps to understand the player what +-- just happend (=building was removed) and where it happened +handle_schematics.replacement_function_decay = function( nodenames ) + + local replacements = {}; + for _,v in ipairs( nodenames ) do + if( handle_schematics.ENABLE_SLOW_DECAY ) then + table.insert( replacements, { v, handle_schematics.AUTODECAY }) + else + table.insert( replacements, { v, 'air' }) + end + end + return replacements; +end + + + +handle_schematics.update_apartment_spawner_formspec = function( pos ) + + local meta = minetest.get_meta( pos ); + + if( not( meta ) or not( meta:get_string('path')) or meta:get_string('path')=='') then + return 'size[9,7]'.. + 'label[2.0,-0.3;Apartment Spawner]'.. + 'label[0.5,0.5;Load schematic from file:]'.. + 'field[5.0,0.9;4.0,0.5;path;;apartment_4x11_0_180]'.. + 'label[0.5,1.5;Name for this apartment house:]'.. + 'field[5.0,1.9;4.0,0.5;apartment_house_name;;Enter house name]'.. + 'label[0.5,2.0;Category (i.e. house, shop):]'.. + 'field[5.0,2.4;4.0,0.5;apartment_type;;apartment]'.. + 'label[0.5,2.5;Horizontal copies (to the left):]'.. + 'field[5.0,2.9;0.5,0.5;h;;1]'.. + 'label[0.5,3.0;Vertical copies (upwards):]'.. + 'field[5.0,3.4;0.5,0.5;v;;1]'.. + 'label[0.5,3.5;Replace clay in 1st building:]'.. + 'field[5.0,3.9;4.0,0.5;replacement_1;;default:sandstonebrick]'.. + 'label[0.5,4.0;Replace clay in 2nd building:]'.. + 'field[5.0,4.4;4.0,0.5;replacement_2;;default:brick]'.. + 'button_exit[4,6.0;2,0.5;store;Spawn building]'.. + 'button_exit[1,6.0;1,0.5;abort;Abort]'; + end + return 'size[9,7]'.. + 'label[2.0,-0.3;Information about the spawned Apartment]'.. + 'label[0.5,0.5;The schematic was loaded from:]'.. + 'label[5.0,0.5;'..tostring( meta:get_string('path'))..']'.. + 'label[0.5,1.5;Name for this apartment house:]'.. + 'label[5.0,1.5;'..tostring( meta:get_string('apartment_house_name'))..']'.. + 'label[0.5,2.0;Category (i.e. house, shop):]'.. + 'label[5.0,2.0;'..tostring( meta:get_string('apartment_type'))..']'.. + 'label[0.5,2.5;Horizontal copies (to the left):]'.. + 'label[5.0,2.5;'..tostring( meta:get_string('h'))..']'.. + 'label[0.5,3.0;Vertical copies (upwards):]'.. + 'label[5.0,3.0;'..tostring( meta:get_string('v'))..']'.. + 'label[0.5,3.5;Replace clay in 1st building:]'.. + 'label[5.0,3.5;'..tostring( meta:get_string('replacement_1'))..']'.. + 'label[0.5,4.0;Replace clay in 2nd building:]'.. + 'label[5.0,4.0;'..tostring( meta:get_string('replacement_2'))..']'.. + 'label[0.5,4.5;This building was spawned by:]'.. + 'label[5.0,4.5;'..tostring( meta:get_string('placed_by'))..']'.. + 'button_exit[4,6.0;2,0.5;store;Remove building]'.. + 'button_exit[1,6.0;1,0.5;abort;OK]'; +end + + +handle_schematics.on_receive_fields = function(pos, formname, fields, sender) + + local meta = minetest.get_meta( pos ); + + if( not( sender )) then + return; + end + + pname = sender:get_player_name(); + if( not( minetest.check_player_privs(pname, {apartment_unrent=true}))) then + minetest.chat_send_player( pname, 'You do not have the necessary privileges.'); + return; + end + + if( meta and (not( meta:get_string('path')) or meta:get_string('path')=='') and fields.store) then + + -- check if all params have been supplied + if( not( fields.path ) + or not( fields.apartment_house_name ) or not( fields.apartment_type ) + or not( fields.h ) or not( fields.v ) + or not( fields.replacement_1 ) or not( fields.replacement_2 )) then + minetest.chat_send_player( pname, 'Please fill all fields with information.'); + return; + end + + fields.h = tonumber( fields.h ); + if( fields.h < 1 or fields.h > 20 ) then + fields.h = 1; + end + fields.h = tostring( fields.h ); + fields.v = tonumber( fields.v ); + if( fields.v < 1 or fields.v > 20 ) then + fields.v = 1; + end + fields.v = tostring( fields.v ); + + meta:set_string('path', fields.path ); + meta:set_string('apartment_house_name', fields.apartment_house_name ); + meta:set_string('apartment_type', fields.apartment_type ); + meta:set_string('h', fields.h ); + meta:set_string('v', fields.v ); + meta:set_string('replacement_1', fields.replacement_1 ); + meta:set_string('replacement_2', fields.replacement_2 ); + meta:set_string('placed_by', pname ); + + meta:set_string('formspec', handle_schematics.update_apartment_spawner_formspec( pos )); + minetest.chat_send_player( pname, 'Placing building '..tostring( fields.path )); + + local path = minetest.get_modpath("apartment")..'/schems/'..fields.path; + local mirror = 0; + local replacement_function = nil; + local replacement_param = { odd={{'default:clay',fields.replacement_1}}, + even={{'default:clay',fields.replacement_2}}}; + + local res = {}; + res = handle_schematics.place_schematic( pos, nil, path, mirror, + replacement_function, replacement_param, + sender, {h=fields.h,v=fields.v}, + { apartment_type = fields.apartment_type, apartment_house_name = fields.apartment_house_name}) + if( res and res.start_pos ) then + meta:set_string('start_pos', minetest.serialize( res.start_pos )); + meta:set_string('end_pos', minetest.serialize( res.end_pos )); + end + return; + end + -- TODO + minetest.chat_send_player( pname, 'Dig this spawner in order to remove the building.'); +end + + + +minetest.register_node("apartment:build_chest", { + description = "Apartment spawner", + tiles = {"default_chest_side.png", "default_chest_top.png^door_steel.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png^door_steel.png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + + after_place_node = function(pos, placer, itemstack) + local meta = minetest.get_meta( pos ); + meta:set_string('formspec', handle_schematics.update_apartment_spawner_formspec( pos )); + end, + + on_receive_fields = function( pos, formname, fields, sender ) + handle_schematics.on_receive_fields(pos, formname, fields, sender) + end, + + -- if the building chest is removed, remove the building as well - and place nodes looking like leaves and autodecaying in order + -- to indicate where the building has been + after_dig_node = function(pos, oldnode, oldmetadata, digger) + local meta = minetest.get_meta( pos ); + + if( oldmetadata and oldmetadata.fields and oldmetadata.fields.path ) then + + local replacement_function = handle_schematics.replacement_function_decay; + local replacement_param = nil; + local path = minetest.get_modpath("apartment")..'/schems/'..oldmetadata.fields.path; + + minetest.chat_send_player( digger:get_player_name(), 'Removing building '..tostring( oldmetadata.fields.path )); + handle_schematics.place_schematic( pos, oldnode.param2, path, 0, + replacement_function, replacement_param, digger, + {h=oldmetadata.fields.h,v=oldmetadata.fields.v} ) + end + end, + + -- check if digging is allowed + can_dig = function(pos,player) + + if( not( player )) then + return false; + end + local pname = player:get_player_name(); + if( not( minetest.check_player_privs(pname, {apartment_unrent=true}))) then + minetest.chat_send_player( pname, 'You do not have the apartment_unrent priv which is necessary to dig this node.'); + return false; + end + local meta = minetest.get_meta( pos ); + local old_placer = meta:get_string('placed_by'); + if( old_placer and old_placer ~= '' and old_placer ~= pname ) then + minetest.chat_send_player( pname, 'Only '..tostring( old_placer )..' can dig this node.'); + return false; + end + return true; + end, + +}) + + +if handle_schematics.ENABLE_SLOW_DECAY then + minetest.register_node( handle_schematics.AUTODECAY, { + description = "decaying building", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3}, + }) + + minetest.register_abm({ + nodenames = {handle_schematics.AUTODECAY}, + -- A low interval and a high inverse chance spreads the load + interval = 2, + chance = 3, + action = function(p0, node, _, _) + minetest.remove_node( p0 ); + end + }) +end |