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* Prevent item flood by setting static_save = falseHEADmasterGabriel Pérez-Cerezo2020-12-20
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* Fix handling of unknown itemsGabriel Pérez-Cerezo2020-11-23
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* Show the name of the item held in infotext, remove legacy stuffGabriel Pérez-Cerezo2020-11-23
| | | | | Replaced minetest.env:* calls, replaced ABM with LBM to improve efficiency.
* Merge pull request #2 from VanessaE/masterZeg92014-11-09
|\ | | | | make pedestels/frames auto-recover after /clearobjects
| * stop nil crash if item frame was rotated by the screwdriverVanessa Ezekowitz2014-08-28
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| * make pedestels/frames auto-recover after /clearobjectsVanessa Ezekowitz2014-08-06
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* Remove useless debug (WTF? I didn't even know this was pushed)Zeg92013-07-02
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* Fix crashes when itemstack is nilZeg92013-06-07
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* Add pedestals and use staticdata for entityZeg92013-05-31
| | | | | | This breaks existing item frames, just take the item out and put it back Items are NOT lost, only the visual will show "unknown node" or similar
* Shift entity position so items like stairs don't Z-fightZeg92013-05-31
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* Update init.luaZeg2013-04-17
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* Copy selection box for older minetest versionsZeg92013-04-15
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* Better textureZeg92013-04-14
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* Fix crash, add crafting recipe and use to_string() so tools can't be ↵Zeg92013-04-07
| | | | reloaded by putting them in a frame.
* Initial commitZeg92013-04-07