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authorPerttu Ahola <celeron55@gmail.com>2011-02-15 12:33:59 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-15 12:33:59 +0200
commitbe7391c2b1153c817a69aabd2a34e082c79df58f (patch)
tree0f6b35968cba21bdaadb245790457e7ed612f932
parentf0e739b69e1233e492d4476ed57ea753692823d8 (diff)
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mud gets now grass onto it when placed into sunlight. also removed three old files
-rw-r--r--data/pauseMenu.guibin17970 -> 0 bytes
-rw-r--r--data/stone.pngbin1563 -> 951 bytes
-rw-r--r--data/water_old.pngbin103 -> 0 bytes
-rw-r--r--src/map.cpp32
4 files changed, 23 insertions, 9 deletions
diff --git a/data/pauseMenu.gui b/data/pauseMenu.gui
deleted file mode 100644
index 0cf6c7adc..000000000
--- a/data/pauseMenu.gui
+++ /dev/null
Binary files differ
diff --git a/data/stone.png b/data/stone.png
index c7a453e3f..1d8aee9d5 100644
--- a/data/stone.png
+++ b/data/stone.png
Binary files differ
diff --git a/data/water_old.png b/data/water_old.png
deleted file mode 100644
index 37b2898fa..000000000
--- a/data/water_old.png
+++ /dev/null
Binary files differ
diff --git a/src/map.cpp b/src/map.cpp
index f4f1668c7..09cab79e2 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -860,13 +860,11 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
The lighting value of the node should be left as-is after changing
other values. This sets the lighting value to 0.
*/
-/*void Map::nodeAddedUpdate(v3s16 p, u8 lightwas,
- core::map<v3s16, MapBlock*> &modified_blocks)*/
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks)
{
/*PrintInfo(m_dout);
- m_dout<<DTIME<<"Map::nodeAddedUpdate(): p=("
+ m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*
@@ -898,11 +896,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
{
}
- if(n.d != CONTENT_TORCH)
+ /*
+ If the new node doesn't propagate sunlight and there is
+ grass below, change it to mud
+ */
+ if(content_features(n.d).sunlight_propagates == false)
{
- /*
- If there is grass below, change it to mud
- */
try{
MapNode bottomnode = getNode(bottompos);
@@ -918,6 +917,19 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
}
}
+ /*
+ If the new node is mud and it is under sunlight, change it
+ to grass
+ */
+ if(n.d == CONTENT_MUD && node_under_sunlight)
+ {
+ n.d = CONTENT_GRASS;
+ }
+
+ /*
+ Remove all light that has come out of this node
+ */
+
enum LightBank banks[] =
{
LIGHTBANK_DAY,
@@ -947,6 +959,10 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
n.setLight(bank, 0);
}
+
+ /*
+ Set the node on the map
+ */
setNode(p, n);
@@ -975,7 +991,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
{
- //m_dout<<DTIME<<"doing"<<std::endl;
unLightNeighbors(LIGHTBANK_DAY,
n2pos, n2.getLight(LIGHTBANK_DAY),
light_sources, modified_blocks);
@@ -993,7 +1008,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
Spread light from all nodes that might be capable of doing so
- TODO: Convert to spreadLight
*/
spreadLight(bank, light_sources, modified_blocks);
}