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authorKahrl <kahrl@gmx.net>2014-11-02 03:47:43 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 23:11:57 +0100
commit9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch)
tree8eb68e4c9a7a006ec6c406da4760403c6748848e /build
parentcc8d7b86404f2830bcf09d04468e8041db276b98 (diff)
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Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'build')
-rw-r--r--build/android/jni/Android.mk5
1 files changed, 3 insertions, 2 deletions
diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk
index 335802d85..d23630c6b 100644
--- a/build/android/jni/Android.mk
+++ b/build/android/jni/Android.mk
@@ -209,8 +209,9 @@ LOCAL_SRC_FILES := \
jni/src/util/string.cpp \
jni/src/util/timetaker.cpp \
jni/src/touchscreengui.cpp \
- jni/src/database-leveldb.cpp \
- jni/src/settings.cpp
+ jni/src/database-leveldb.cpp \
+ jni/src/settings.cpp \
+ jni/src/wieldmesh.cpp
# lua api
LOCAL_SRC_FILES += \