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authorsapier <Sapier at GMX dot net>2014-04-18 15:39:15 +0200
committersapier <Sapier at GMX dot net>2014-05-16 22:57:14 +0200
commitc3984569c06dc3c2890516e95adc38dcab9ec89a (patch)
treec3b134eb11cadad6b70ff866e4c9e1167b509235 /builtin/mainmenu/tab_settings.lua
parent34d872628d5099ae520dd92433e211f561aaf611 (diff)
downloadminetest-c3984569c06dc3c2890516e95adc38dcab9ec89a.tar.gz
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Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
Diffstat (limited to 'builtin/mainmenu/tab_settings.lua')
-rw-r--r--builtin/mainmenu/tab_settings.lua247
1 files changed, 247 insertions, 0 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
new file mode 100644
index 000000000..8710290cb
--- /dev/null
+++ b/builtin/mainmenu/tab_settings.lua
@@ -0,0 +1,247 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function dlg_confirm_reset_formspec(data)
+ local retval =
+ "size[8,3]" ..
+ "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
+ "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
+ fgettext("Yes") .. "]" ..
+ "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
+ fgettext("No!!!") .. "]"
+ return retval
+end
+
+local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
+
+ if fields["dlg_reset_singleplayer_confirm"] ~= nil then
+
+ local worldlist = core.get_worlds()
+ local found_singleplayerworld = false
+
+ for i=1,#worldlist,1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ end
+ end
+
+ if found_singleplayerworld then
+ core.delete_world(gamedata.worldindex)
+ end
+
+ core.create_world("singleplayerworld", 1)
+
+ worldlist = core.get_worlds()
+
+ found_singleplayerworld = false
+
+ for i=1,#worldlist,1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ end
+ end
+ end
+
+ this.parent:show()
+ this:hide()
+ this:delete()
+end
+
+local function showconfirm_reset(tabview)
+ local new_dlg = dialog_create("reset_spworld",
+ dlg_confirm_reset_formspec,
+ dlg_confirm_reset_btnhandler,
+ nil,
+ tabview)
+ tabview:hide()
+ new_dlg:show()
+end
+
+
+
+local function formspec(tabview, name, tabdata)
+ local tab_string =
+ "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "box[0.75,0;3.25,4;#999999]" ..
+ "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
+ .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(core.setting_getbool("opaque_water")) .. "]"..
+ "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(core.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(core.setting_getbool("liquid_finite")) .. "]"..
+ "box[4.25,0;3.25,2.5;#999999]" ..
+ "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(core.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(core.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(core.setting_getbool("trilinear_filter")) .. "]"..
+ "box[7.75,0;4,3.5;#999999]" ..
+ "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(core.setting_getbool("enable_shaders")) .. "]"..
+ "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+
+ local android = false
+ if android then
+ tab_string = tab_string ..
+ "box[4.25,2.75;3.25,2.5;#999999]" ..
+ "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
+ .. dump(core.setting_getbool("touchtarget")) .. "]" ..
+ "button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
+ end
+
+ if core.setting_get("touchscreen_threshold") ~= nil then
+ tab_string = tab_string ..
+ "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
+ "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+ end
+
+ if core.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
+ .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
+ "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
+ .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
+ "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
+ .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
+ "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
+ .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
+ "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
+ .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
+ else
+ tab_string = tab_string ..
+ "textlist[8.33,0.7;3,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
+ "textlist[8.33,1.2;3,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
+ "textlist[8.33,1.7;3,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
+ "textlist[8.33,2.2;3,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
+ "textlist[8.33,2.7;3,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
+ end
+ return tab_string
+end
+
+--------------------------------------------------------------------------------
+local function handle_settings_buttons(this, fields, tabname, tabdata)
+ if fields["cb_fancy_trees"] then
+ core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+ return true
+ end
+ if fields["cb_smooth_lighting"] then
+ core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ return true
+ end
+ if fields["cb_3d_clouds"] then
+ core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ return true
+ end
+ if fields["cb_opaque_water"] then
+ core.setting_set("opaque_water", fields["cb_opaque_water"])
+ return true
+ end
+ if fields["cb_mipmapping"] then
+ core.setting_set("mip_map", fields["cb_mipmapping"])
+ return true
+ end
+ if fields["cb_anisotrophic"] then
+ core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
+ return true
+ end
+ if fields["cb_bilinear"] then
+ core.setting_set("bilinear_filter", fields["cb_bilinear"])
+ return true
+ end
+ if fields["cb_trilinear"] then
+ core.setting_set("trilinear_filter", fields["cb_trilinear"])
+ return true
+ end
+ if fields["cb_shaders"] then
+ if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
+ core.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ core.setting_set("enable_shaders", fields["cb_shaders"])
+ end
+ return true
+ end
+ if fields["cb_pre_ivis"] then
+ core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
+ return true
+ end
+ if fields["cb_particles"] then
+ core.setting_set("enable_particles", fields["cb_particles"])
+ return true
+ end
+ if fields["cb_finite_liquid"] then
+ core.setting_set("liquid_finite", fields["cb_finite_liquid"])
+ return true
+ end
+ if fields["cb_bumpmapping"] then
+ core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_parallax"] then
+ core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ return true
+ end
+ if fields["cb_waving_water"] then
+ core.setting_set("enable_waving_water", fields["cb_waving_water"])
+ return true
+ end
+ if fields["cb_waving_leaves"] then
+ core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
+ return true
+ end
+ if fields["btn_change_keys"] ~= nil then
+ core.show_keys_menu()
+ return true
+ end
+ if fields["cb_touchscreen_target"] then
+ core.setting_set("touchtarget", fields["cb_touchscreen_target"])
+ return true
+ end
+ if fields["dd_touchthreshold"] then
+ core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+ return true
+ end
+ if fields["btn_reset_singleplayer"] then
+ showconfirm_reset(this)
+ return true
+ end
+end
+
+tab_settings = {
+ name = "settings",
+ caption = fgettext("Settings"),
+ cbf_formspec = formspec,
+ cbf_button_handler = handle_settings_buttons
+ }