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authorsapier <Sapier at GMX dot net>2013-07-12 21:56:09 +0200
committerPilzAdam <pilzadam@minetest.net>2013-07-12 22:46:27 +0200
commit494fa0c81a7539627505b8f68107ae765bf016d8 (patch)
tree6a736a80c6b6bb33c7ea3bd573422dc8aa025521 /builtin/modmgr.lua
parent7dbbbfc665e285cc9eb9d750c3a449d7da178d4f (diff)
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Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
Diffstat (limited to 'builtin/modmgr.lua')
-rw-r--r--builtin/modmgr.lua13
1 files changed, 5 insertions, 8 deletions
diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua
index a8ae4f1d8..b42492882 100644
--- a/builtin/modmgr.lua
+++ b/builtin/modmgr.lua
@@ -459,10 +459,8 @@ function modmgr.dialog_configure_world()
"checkbox[0,0.8;cb_mod_enabled;enabled;"
if modmgr.worldconfig.global_mods[shortname] then
- print("checkbox " .. shortname .. " enabled")
retval = retval .. "true"
else
- print("checkbox " .. shortname .. " disabled")
retval = retval .. "false"
end
@@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder)
end
dependencyfile:close()
else
- print(filename .. " not found")
+ print("Modmgr:" .. filename .. " not found")
end
return toadd
@@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath)
else
local key = parts[1]:trim():sub(10)
if parts[2]:trim() == "true" then
- print("found enabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = true
else
- print("found disabled mod: >" .. key .. "<")
worldconfig.global_mods[key] = false
end
end
@@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath)
end
worldfile:close()
else
- print(filename .. " not found")
+ print("Modmgr: " .. filename .. " not found")
end
--read gamemods
local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
- print("reading game mods from: " .. dump(gamemodpath))
get_mods(gamemodpath,worldconfig.game_mods)
return worldconfig
@@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename)
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
- engine.copy_dir(basefolder.path,targetpath)
+ if not engine.copy_dir(basefolder.path,targetpath) then
+ gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
+ end
else
gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
.. modfilename