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authorParamat <paramat@users.noreply.github.com>2019-07-25 19:58:35 +0100
committerGitHub <noreply@github.com>2019-07-25 19:58:35 +0100
commit245a31d6b74a5e8ba87d35e9f6e9ebf970b7b3b4 (patch)
tree2efaa9a958328a83e8bc5862c62bf190cee453eb /builtin
parentecd20de64d273fefe9a2d65c3237b096fbfb036c (diff)
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Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
Diffstat (limited to 'builtin')
-rw-r--r--builtin/settingtypes.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 3afda994e..7d546cbd6 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1732,6 +1732,11 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
[*Mapgen Fractal]
+# Map generation attributes specific to Mapgen flat.
+# 'terrain' enables the generation of non-fractal terrain:
+# ocean, islands and underground.
+mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
+
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09