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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /doc/lua_api.txt
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 45ee7648b..fc51cb2f7 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1103,10 +1103,10 @@ methods:
- get_wielded_item() -> ItemStack
- set_wielded_item(item): replaces the wielded item, returns true if successful
- set_armor_groups({group1=rating, group2=rating, ...})
-- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0)
-- set_attachment(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
-- set_detachment()
-- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
+- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+- set_detach()
+- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
- set_properties(object property table)
LuaEntitySAO-only: (no-op for other objects)
- setvelocity({x=num, y=num, z=num})