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authorrubenwardy <rubenwardy@gmail.com>2016-07-29 15:39:36 +0100
committerparamat <mat.gregory@virginmedia.com>2016-07-30 03:08:56 +0100
commit927adf9bdd2620789d09f29f122fe7cf032226b2 (patch)
treee7634edace80de3d5644fa553b983fda67306974 /doc/lua_api.txt
parent573b50ab2c964466c67739406c7eae0dd302b106 (diff)
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Documentation: Create texture_packs.txt
Combine texture_overrides.txt and sections of lua_api.txt
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt36
1 files changed, 1 insertions, 35 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 5a2f370ef..ce40e082c 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -235,40 +235,6 @@ stripping out the file extension:
* e.g. `foomod_foothing.png`
* e.g. `foomod_foothing`
-Texture pack directory structure
---------------------------------
-
- textures
- |-- Texture Pack
- | |-- screenshot.png
- | |-- description.txt
- | |-- your_texture_1.png
- | |-- your_texture_2.png
- `-- Another Texture Pack
-
-### Texture Pack
-This is a directory containing the entire contents of a single texture pack.
-It can be chosen more or less freely and will also become the name of the
-texture pack. The name must not be “base”.
-
-### `description.txt`
-A file containing a short description of the texture pack to be shown in the
-texture packs tab.
-
-### `screenshot.png`
-A preview image showing an in-game screenshot of this texture pack; it will be
-shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
-minimum size of 300×200 pixels.
-
-### `your_texture_1.png`, `your_texture_2.png`, etc.
-Any other PNG files will be interpreted as textures. They must have the same
-names as the textures they are supposed to override. For example, to override
-the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
-
-The custom textures do not necceessarily require the same size as their
-originals, but this might be required for a few particular textures. When
-unsure, just test your texture pack in-game.
-
Texture modifiers
-----------------
There are various texture modifiers that can be used
@@ -1997,7 +1963,7 @@ Call these functions only at load time!
* `minetest.register_privilege(name, definition)`
* `definition`: `"description text"`
* `definition`: `{ description = "description text", give_to_singleplayer = boolean}`
- the default of `give_to_singleplayer` is true
+ the default of `give_to_singleplayer` is true
* To allow players with basic_privs to grant, see basic_privs minetest.conf setting.
* `minetest.register_authentication_handler(handler)`
* See `minetest.builtin_auth_handler` in `builtin.lua` for reference