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authorsfan5 <sfan5@live.de>2021-11-22 18:27:49 +0100
committerGitHub <noreply@github.com>2021-11-22 17:27:49 +0000
commit206e131854392ed2d39b3456f7a1b5a54bd1bff9 (patch)
tree9b032e1b7a50b807985b6cfc25521cae6811dfd1 /doc
parent52bfbf6ed02e16d11f353c4066a0f4129d045e15 (diff)
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Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index efc9585e4..36db23b6f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7184,6 +7184,7 @@ Player properties need to be saved manually.
-- "sprite" uses 1 texture.
-- "upright_sprite" uses 2 textures: {front, back}.
-- "wielditem" expects 'textures = {itemname}' (see 'visual' above).
+ -- "mesh" requires one texture for each mesh buffer/material (in order)
colors = {},
-- Number of required colors depends on visual