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author | Pavel Puchkin <i@neoascetic.me> | 2014-10-23 22:17:47 +0300 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-10-23 20:54:33 -0400 |
commit | 73bf791fe12d4214d29b6b872940ede634651ce8 (patch) | |
tree | 1c68478f2b5aec6257a44138e693e0ae6b36541a /minetest.conf.example | |
parent | 737cce5f2b8409ec7cc9b73b9cf4b6d572b54e63 (diff) | |
download | minetest-73bf791fe12d4214d29b6b872940ede634651ce8.tar.gz minetest-73bf791fe12d4214d29b6b872940ede634651ce8.tar.bz2 minetest-73bf791fe12d4214d29b6b872940ede634651ce8.zip |
Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 3e7689c76..2ceb0a142 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -283,8 +283,6 @@ #creative_mode = false # Enable players getting damage and dying #enable_damage = false -# Despawn all non-peaceful mobs -#only_peaceful_mobs = false # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning |