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authorAaron Suen <warr1024@gmail.com>2015-03-07 19:52:59 -0500
committerkwolekr <kwolekr@minetest.net>2015-03-20 20:21:42 -0400
commit1e4fb80d46da634f04d84e3f1065aaabc6909468 (patch)
tree4b1cf2b1d797b8f63848e6da1e262af6be27ef0d /minetest.conf.example
parent26153bab7dbe57a0200949c9a121058150e67f6c (diff)
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Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example13
1 files changed, 13 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 5e8637897..2c6f5e861 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -193,6 +193,19 @@
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
+# Filtered textures can blend RGB values with fully-transparent neighbors,
+# which PNG optimizers usually discard, sometimes resulting in a dark or
+# light edge to transparent textures. Apply this filter to clean that up
+# at texture load time.
+#texture_clean_transparent = true
+# When using bilinear/trilinear/anisotropic filters, low-resolution textures
+# can be blurred, so automatically upscale them with nearest-neighbor
+# interpolation to preserve crisp pixels. This sets the minimum texture size
+# for the upscaled textures; higher values look sharper, but require more
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# have a visible effect unless bilinear/trilinear/anisotropic filtering is
+# enabled.
+#texture_min_size = 16
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.