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authorRealBadAngel <maciej.kasatkin@o2.pl>2015-06-14 21:13:36 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2015-06-14 21:13:36 +0200
commit43fcfbfe05578d7471d40c8c087fd04e24b264b5 (patch)
tree7b26cc3c87f3255d36bfdee21f1f65785d274bef /minetest.conf.example
parentd105bf27dd9f570754f470c3bb6a46369c4aaaad (diff)
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Improved parallax mapping. Generate heightmaps on the fly.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example25
1 files changed, 16 insertions, 9 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 76f01bcfc..f73dc3e27 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -225,40 +225,47 @@
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+
#enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
# Strength of generated normalmaps
-#normalmaps_smooth = 1
+#normalmaps_smooth = 0
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
+#parallax_occlusion_mode = 1
+# 0 = parallax occlusion with slope information (faster)
+# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
-# Scale of parallax occlusion effect
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#parallax_occlusion_iterations = 4
+# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
-# Bias of parallax occlusion effect, usually scale/2
+# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
+# Set to true enables waving water. Requires shaders enabled.
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
-# Enables caching of facedir rotated meshes
+# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
#enable_mesh_cache = true
+# Enables caching of facedir rotated meshes
+
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25