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authorPavel Puchkin <i@neoascetic.me>2014-10-23 22:17:47 +0300
committerShadowNinja <shadowninja@minetest.net>2014-10-23 20:54:33 -0400
commit73bf791fe12d4214d29b6b872940ede634651ce8 (patch)
tree1c68478f2b5aec6257a44138e693e0ae6b36541a /minetest.conf.example
parent737cce5f2b8409ec7cc9b73b9cf4b6d572b54e63 (diff)
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Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example2
1 files changed, 0 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 3e7689c76..2ceb0a142 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -283,8 +283,6 @@
#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning