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authorSmallJoker <mk939@ymail.com>2014-11-08 14:35:55 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 14:56:09 +0100
commitc40e993ce4a13321e57856fb40566fa93a5ef187 (patch)
tree27049ec2f527c06907ff1631d74843cb7e7164fa /minetest.conf.example
parent96fcca4ea0a9ac0cec1ef48d5baeed78120f62e9 (diff)
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
Diffstat (limited to 'minetest.conf.example')
-rw-r--r--minetest.conf.example3
1 files changed, 3 insertions, 0 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index af85d26a2..c593e0ec1 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -295,7 +295,10 @@
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
+# deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
+# Defines the maximal player transfer distance in blocks (0 = unlimited)
+#player_transfer_distance = 0
# Whether to enable players killing each other
#enable_pvp = true
# If this is set, players will always (re)spawn at the given position