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author | updatepo.sh <script@mt> | 2022-07-20 21:36:03 +0200 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2022-07-20 21:36:03 +0200 |
commit | eea2a9747561d389ccabc3249d4f87481cb6e5db (patch) | |
tree | c2a9d01ef5303d1a862837f55f53a47e8210365f /minetest.conf.example | |
parent | 71f083d4ad8df472e944b2bf0d5d89f70d66a0cd (diff) | |
download | minetest-eea2a9747561d389ccabc3249d4f87481cb6e5db.tar.gz minetest-eea2a9747561d389ccabc3249d4f87481cb6e5db.tar.bz2 minetest-eea2a9747561d389ccabc3249d4f87481cb6e5db.zip |
Update minetest.conf.example
Diffstat (limited to 'minetest.conf.example')
-rw-r--r-- | minetest.conf.example | 2811 |
1 files changed, 1431 insertions, 1380 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 4b4bda0c5..2f153413a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -16,30 +16,13 @@ # Controls # +## General + # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool # enable_build_where_you_stand = false -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -# type: bool -# free_move = false - -# If enabled, makes move directions relative to the player's pitch when flying or swimming. -# type: bool -# pitch_move = false - -# Fast movement (via the "Aux1" key). -# This requires the "fast" privilege on the server. -# type: bool -# fast_move = false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -# type: bool -# noclip = false - # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool @@ -53,14 +36,6 @@ # type: float min: 0 max: 0.99 # cinematic_camera_smoothing = 0.7 -# Invert vertical mouse movement. -# type: bool -# invert_mouse = false - -# Mouse sensitivity multiplier. -# type: float -# mouse_sensitivity = 0.2 - # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and # descending. # type: bool @@ -77,7 +52,7 @@ # The time in seconds it takes between repeated node placements when holding # the place button. -# type: float min: 0.001 +# type: float min: 0.25 max: 2 # repeat_place_time = 0.25 # Automatically jump up single-node obstacles. @@ -89,14 +64,17 @@ # type: bool # safe_dig_and_place = false -# Enable random user input (only used for testing). -# type: bool -# random_input = false +## Keyboard and Mouse -# Continuous forward movement, toggled by autoforward key. -# Press the autoforward key again or the backwards movement to disable. +# Invert vertical mouse movement. # type: bool -# continuous_forward = false +# invert_mouse = false + +# Mouse sensitivity multiplier. +# type: float min: 0.001 max: 10 +# mouse_sensitivity = 0.2 + +## Touchscreen # The length in pixels it takes for touch screen interaction to start. # type: int min: 0 max: 100 @@ -112,431 +90,217 @@ # type: bool # virtual_joystick_triggers_aux1 = false -# Enable joysticks -# type: bool -# enable_joysticks = false - -# The identifier of the joystick to use -# type: int -# joystick_id = 0 - -# The type of joystick -# type: enum values: auto, generic, xbox, dragonrise_gamecube -# joystick_type = auto - -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -# type: float min: 0.001 -# repeat_joystick_button_time = 0.17 - -# The dead zone of the joystick -# type: int -# joystick_deadzone = 2048 - -# The sensitivity of the joystick axes for moving the -# in-game view frustum around. -# type: float -# joystick_frustum_sensitivity = 170 - -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_forward = KEY_KEY_W - -# Key for moving the player backward. -# Will also disable autoforward, when active. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_backward = KEY_KEY_S - -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_left = KEY_KEY_A - -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_right = KEY_KEY_D - -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_jump = KEY_SPACE - -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_sneak = KEY_LSHIFT - -# Key for digging. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_dig = KEY_LBUTTON - -# Key for placing. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_place = KEY_RBUTTON - -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_inventory = KEY_KEY_I - -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_aux1 = KEY_KEY_E - -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_chat = KEY_KEY_T - -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cmd = / - -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cmd_local = . - -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_rangeselect = KEY_KEY_R - -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_freemove = KEY_KEY_K - -# Key for toggling pitch move mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_pitchmove = KEY_KEY_P - -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_fastmove = KEY_KEY_J - -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_noclip = KEY_KEY_H - -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_hotbar_next = KEY_KEY_N - -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_hotbar_previous = KEY_KEY_B - -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_mute = KEY_KEY_M - -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_volume = - -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_volume = - -# Key for toggling autoforward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_autoforward = - -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cinematic = - -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_minimap = KEY_KEY_V - -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_screenshot = KEY_F12 - -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_drop = KEY_KEY_Q - -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_zoom = KEY_KEY_Z - -# Key for selecting the first hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot1 = KEY_KEY_1 - -# Key for selecting the second hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot2 = KEY_KEY_2 +# +# Graphics and Audio +# -# Key for selecting the third hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot3 = KEY_KEY_3 +## Graphics -# Key for selecting the fourth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot4 = KEY_KEY_4 +### Screen -# Key for selecting the fifth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot5 = KEY_KEY_5 +# Width component of the initial window size. Ignored in fullscreen mode. +# type: int min: 1 max: 65535 +# screen_w = 1024 -# Key for selecting the sixth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot6 = KEY_KEY_6 +# Height component of the initial window size. Ignored in fullscreen mode. +# type: int min: 1 max: 65535 +# screen_h = 600 -# Key for selecting the seventh hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot7 = KEY_KEY_7 +# Save window size automatically when modified. +# type: bool +# autosave_screensize = true -# Key for selecting the eighth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot8 = KEY_KEY_8 +# Fullscreen mode. +# type: bool +# fullscreen = false -# Key for selecting the ninth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot9 = KEY_KEY_9 +# Open the pause menu when the window's focus is lost. Does not pause if a formspec is +# open. +# type: bool +# pause_on_lost_focus = false -# Key for selecting the tenth hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot10 = KEY_KEY_0 +### FPS -# Key for selecting the 11th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot11 = +# If FPS would go higher than this, limit it by sleeping +# to not waste CPU power for no benefit. +# type: int min: 1 max: 4294967295 +# fps_max = 60 -# Key for selecting the 12th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot12 = +# Vertical screen synchronization. +# type: bool +# vsync = false -# Key for selecting the 13th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot13 = +# Maximum FPS when the window is not focused, or when the game is paused. +# type: int min: 1 max: 4294967295 +# fps_max_unfocused = 20 -# Key for selecting the 14th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot14 = +# View distance in nodes. +# type: int min: 20 max: 4000 +# viewing_range = 190 -# Key for selecting the 15th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot15 = +# Undersampling is similar to using a lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give a significant performance boost at the cost of less detailed image. +# Higher values result in a less detailed image. +# type: int min: 1 max: 8 +# undersampling = 1 -# Key for selecting the 16th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot16 = +### Graphics Effects -# Key for selecting the 17th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot17 = - -# Key for selecting the 18th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot18 = +# Makes all liquids opaque +# type: bool +# opaque_water = false -# Key for selecting the 19th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot19 = +# Leaves style: +# - Fancy: all faces visible +# - Simple: only outer faces, if defined special_tiles are used +# - Opaque: disable transparency +# type: enum values: fancy, simple, opaque +# leaves_style = fancy -# Key for selecting the 20th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot20 = +# Connects glass if supported by node. +# type: bool +# connected_glass = false -# Key for selecting the 21st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot21 = +# Enable smooth lighting with simple ambient occlusion. +# Disable for speed or for different looks. +# type: bool +# smooth_lighting = true -# Key for selecting the 22nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot22 = +# Enables tradeoffs that reduce CPU load or increase rendering performance +# at the expense of minor visual glitches that do not impact game playability. +# type: bool +# performance_tradeoffs = false -# Key for selecting the 23rd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot23 = +# Adds particles when digging a node. +# type: bool +# enable_particles = true -# Key for selecting the 24th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot24 = +### 3d -# Key for selecting the 25th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot25 = +# 3D support. +# Currently supported: +# - none: no 3d output. +# - anaglyph: cyan/magenta color 3d. +# - interlaced: odd/even line based polarisation screen support. +# - topbottom: split screen top/bottom. +# - sidebyside: split screen side by side. +# - crossview: Cross-eyed 3d +# - pageflip: quadbuffer based 3d. +# Note that the interlaced mode requires shaders to be enabled. +# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip +# 3d_mode = none -# Key for selecting the 26th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot26 = +# Strength of 3D mode parallax. +# type: float min: -0.087 max: 0.087 +# 3d_paralax_strength = 0.025 -# Key for selecting the 27th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot27 = +### Bobbing -# Key for selecting the 28th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot28 = +# Arm inertia, gives a more realistic movement of +# the arm when the camera moves. +# type: bool +# arm_inertia = true -# Key for selecting the 29th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot29 = +# Enable view bobbing and amount of view bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float min: 0 max: 7.9 +# view_bobbing_amount = 1.0 -# Key for selecting the 30th hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot30 = +# Multiplier for fall bobbing. +# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. +# type: float min: 0 max: 100 +# fall_bobbing_amount = 0.03 -# Key for selecting the 31st hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot31 = +### Camera -# Key for selecting the 32nd hotbar slot. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_slot32 = +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. +# Increasing can reduce artifacting on weaker GPUs. +# 0.1 = Default, 0.25 = Good value for weaker tablets. +# type: float min: 0 max: 0.25 +# near_plane = 0.1 -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_hud = KEY_F1 +# Field of view in degrees. +# type: int min: 45 max: 160 +# fov = 72 -# Key for toggling the display of chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_chat = KEY_F2 +# Alters the light curve by applying 'gamma correction' to it. +# Higher values make middle and lower light levels brighter. +# Value '1.0' leaves the light curve unaltered. +# This only has significant effect on daylight and artificial +# light, it has very little effect on natural night light. +# type: float min: 0.33 max: 3 +# display_gamma = 1.0 -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_console = KEY_F10 +# The strength (darkness) of node ambient-occlusion shading. +# Lower is darker, Higher is lighter. The valid range of values for this +# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be +# set to the nearest valid value. +# type: float min: 0.25 max: 4 +# ambient_occlusion_gamma = 2.2 -# Key for toggling the display of fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_force_fog_off = KEY_F3 +### Screenshots -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_update_camera = +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +# type: path +# screenshot_path = screenshots -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_debug = KEY_F5 +# Format of screenshots. +# type: enum values: png, jpg +# screenshot_format = png -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_profiler = KEY_F6 +# Screenshot quality. Only used for JPEG format. +# 1 means worst quality; 100 means best quality. +# Use 0 for default quality. +# type: int min: 0 max: 100 +# screenshot_quality = 0 -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_camera_mode = KEY_KEY_C +### Node and Entity Highlighting -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_viewing_range_min = + +# Method used to highlight selected object. +# type: enum values: box, halo, none +# node_highlighting = box -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_viewing_range_min = - +# Show entity selection boxes +# A restart is required after changing this. +# type: bool +# show_entity_selectionbox = false -# -# Graphics -# +# Selection box border color (R,G,B). +# type: string +# selectionbox_color = (0,0,0) -## In-Game +# Width of the selection box lines around nodes. +# type: int min: 1 max: 5 +# selectionbox_width = 2 -### Basic +# Crosshair color (R,G,B). +# Also controls the object crosshair color +# type: string +# crosshair_color = (255,255,255) -# Whether name tag backgrounds should be shown by default. -# Mods may still set a background. -# type: bool -# show_nametag_backgrounds = true +# Crosshair alpha (opaqueness, between 0 and 255). +# This also applies to the object crosshair. +# type: int min: 0 max: 255 +# crosshair_alpha = 255 -# Enable vertex buffer objects. -# This should greatly improve graphics performance. -# type: bool -# enable_vbo = true +### Fog # Whether to fog out the end of the visible area. # type: bool # enable_fog = true -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -# type: enum values: fancy, simple, opaque -# leaves_style = fancy - -# Connects glass if supported by node. +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. # type: bool -# connected_glass = false +# directional_colored_fog = true -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -# type: bool -# smooth_lighting = true +# Fraction of the visible distance at which fog starts to be rendered +# type: float min: 0 max: 0.99 +# fog_start = 0.4 -# Enables tradeoffs that reduce CPU load or increase rendering performance -# at the expense of minor visual glitches that do not impact game playability. -# type: bool -# performance_tradeoffs = false +### Clouds # Clouds are a client side effect. # type: bool @@ -546,15 +310,7 @@ # type: bool # enable_3d_clouds = true -# Method used to highlight selected object. -# type: enum values: box, halo, none -# node_highlighting = box - -# Adds particles when digging a node. -# type: bool -# enable_particles = true - -### Filtering +### Filtering and Antialiasing # Use mipmapping to scale textures. May slightly increase performance, # especially when using a high resolution texture pack. @@ -589,7 +345,7 @@ # bilinear/trilinear/anisotropic filtering is enabled. # This is also used as the base node texture size for world-aligned # texture autoscaling. -# type: int +# type: int min: 1 max: 32768 # texture_min_size = 64 # Use multi-sample antialiasing (MSAA) to smooth out block edges. @@ -602,14 +358,7 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 -# Undersampling is similar to using a lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give a significant performance boost at the cost of less detailed image. -# Higher values result in a less detailed image. -# type: int min: 1 max: 8 -# undersampling = 1 - -### Shaders +## Shaders # Shaders allow advanced visual effects and may increase performance on some video # cards. @@ -617,11 +366,7 @@ # type: bool # enable_shaders = true -# Path to shader directory. If no path is defined, default location will be used. -# type: path -# shader_path = - -#### Tone Mapping +### Tone Mapping # Enables Hable's 'Uncharted 2' filmic tone mapping. # Simulates the tone curve of photographic film and how this approximates the @@ -630,7 +375,17 @@ # type: bool # tone_mapping = false -#### Waving Nodes +### Waving Nodes + +# Set to true to enable waving leaves. +# Requires shaders to be enabled. +# type: bool +# enable_waving_leaves = false + +# Set to true to enable waving plants. +# Requires shaders to be enabled. +# type: bool +# enable_waving_plants = false # Set to true to enable waving liquids (like water). # Requires shaders to be enabled. @@ -656,17 +411,7 @@ # type: float # water_wave_speed = 5.0 -# Set to true to enable waving leaves. -# Requires shaders to be enabled. -# type: bool -# enable_waving_leaves = false - -# Set to true to enable waving plants. -# Requires shaders to be enabled. -# type: bool -# enable_waving_plants = false - -#### Dynamic shadows +### Dynamic shadows # Set to true to enable Shadow Mapping. # Requires shaders to be enabled. @@ -720,9 +465,9 @@ # Set the soft shadow radius size. # Lower values mean sharper shadows, bigger values mean softer shadows. -# Minimum value: 1.0; maximum value: 10.0 -# type: float min: 1 max: 10 -# shadow_soft_radius = 1.0 +# Minimum value: 1.0; maximum value: 15.0 +# type: float min: 1 max: 15 +# shadow_soft_radius = 5.0 # Set the tilt of Sun/Moon orbit in degrees. # Value of 0 means no tilt / vertical orbit. @@ -730,152 +475,40 @@ # type: float min: 0 max: 60 # shadow_sky_body_orbit_tilt = 0.0 -### Advanced - -# Arm inertia, gives a more realistic movement of -# the arm when the camera moves. -# type: bool -# arm_inertia = true - -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -# type: int min: 1 -# fps_max = 60 - -# Maximum FPS when the window is not focused, or when the game is paused. -# type: int min: 1 -# fps_max_unfocused = 20 - -# Open the pause menu when the window's focus is lost. Does not pause if a formspec is -# open. -# type: bool -# pause_on_lost_focus = false - -# View distance in nodes. -# type: int min: 20 max: 4000 -# viewing_range = 190 - -# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 -# Only works on GLES platforms. Most users will not need to change this. -# Increasing can reduce artifacting on weaker GPUs. -# 0.1 = Default, 0.25 = Good value for weaker tablets. -# type: float min: 0 max: 0.25 -# near_plane = 0.1 - -# Width component of the initial window size. Ignored in fullscreen mode. -# type: int min: 1 -# screen_w = 1024 - -# Height component of the initial window size. Ignored in fullscreen mode. -# type: int min: 1 -# screen_h = 600 - -# Save window size automatically when modified. -# type: bool -# autosave_screensize = true - -# Fullscreen mode. -# type: bool -# fullscreen = false - -# Vertical screen synchronization. -# type: bool -# vsync = false - -# Field of view in degrees. -# type: int min: 45 max: 160 -# fov = 72 - -# Alters the light curve by applying 'gamma correction' to it. -# Higher values make middle and lower light levels brighter. -# Value '1.0' leaves the light curve unaltered. -# This only has significant effect on daylight and artificial -# light, it has very little effect on natural night light. -# type: float min: 0.33 max: 3 -# display_gamma = 1.0 - -# Gradient of light curve at minimum light level. -# Controls the contrast of the lowest light levels. -# type: float min: 0 max: 3 -# lighting_alpha = 0.0 - -# Gradient of light curve at maximum light level. -# Controls the contrast of the highest light levels. -# type: float min: 0 max: 3 -# lighting_beta = 1.5 - -# Strength of light curve boost. -# The 3 'boost' parameters define a range of the light -# curve that is boosted in brightness. -# type: float min: 0 max: 0.4 -# lighting_boost = 0.2 +## Audio -# Center of light curve boost range. -# Where 0.0 is minimum light level, 1.0 is maximum light level. +# Volume of all sounds. +# Requires the sound system to be enabled. # type: float min: 0 max: 1 -# lighting_boost_center = 0.5 +# sound_volume = 0.7 -# Spread of light curve boost range. -# Controls the width of the range to be boosted. -# Standard deviation of the light curve boost Gaussian. -# type: float min: 0 max: 0.4 -# lighting_boost_spread = 0.2 +# Whether to mute sounds. You can unmute sounds at any time, unless the +# sound system is disabled (enable_sound=false). +# In-game, you can toggle the mute state with the mute key or by using the +# pause menu. +# type: bool +# mute_sound = false -# Path to texture directory. All textures are first searched from here. -# type: path -# texture_path = +## User Interfaces -# The rendering back-end. +# Set the language. Leave empty to use the system language. # A restart is required after changing this. -# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended. -# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) -# type: enum values: opengl, ogles1, ogles2 -# video_driver = opengl - -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -# type: int -# cloud_radius = 12 - -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# view_bobbing_amount = 1.0 - -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# fall_bobbing_amount = 0.03 - -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - crossview: Cross-eyed 3d -# - pageflip: quadbuffer based 3d. -# Note that the interlaced mode requires shaders to be enabled. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip -# 3d_mode = none - -# Strength of 3D mode parallax. -# type: float -# 3d_paralax_strength = 0.025 +# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW +# language = -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -# type: float min: 0.1 max: 1 -# console_height = 0.6 +### GUIs -# In-game chat console background color (R,G,B). -# type: string -# console_color = (0,0,0) +# Scale GUI by a user specified value. +# Use a nearest-neighbor-anti-alias filter to scale the GUI. +# This will smooth over some of the rough edges, and blend +# pixels when scaling down, at the cost of blurring some +# edge pixels when images are scaled by non-integer sizes. +# type: float min: 0.5 max: 20 +# gui_scaling = 1.0 -# In-game chat console background alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# console_alpha = 200 +# Enables animation of inventory items. +# type: bool +# inventory_items_animations = false # Formspec full-screen background opacity (between 0 and 255). # type: int min: 0 max: 255 @@ -885,143 +518,6 @@ # type: string # formspec_fullscreen_bg_color = (0,0,0) -# Formspec default background opacity (between 0 and 255). -# type: int min: 0 max: 255 -# formspec_default_bg_opacity = 140 - -# Formspec default background color (R,G,B). -# type: string -# formspec_default_bg_color = (0,0,0) - -# Selection box border color (R,G,B). -# type: string -# selectionbox_color = (0,0,0) - -# Width of the selection box lines around nodes. -# type: int min: 1 max: 5 -# selectionbox_width = 2 - -# Crosshair color (R,G,B). -# Also controls the object crosshair color -# type: string -# crosshair_color = (255,255,255) - -# Crosshair alpha (opaqueness, between 0 and 255). -# This also applies to the object crosshair. -# type: int min: 0 max: 255 -# crosshair_alpha = 255 - -# Maximum number of recent chat messages to show -# type: int min: 2 max: 20 -# recent_chat_messages = 6 - -# Whether node texture animations should be desynchronized per mapblock. -# type: bool -# desynchronize_mapblock_texture_animation = true - -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -# type: float -# hud_hotbar_max_width = 1.0 - -# Modifies the size of the HUD elements. -# type: float -# hud_scaling = 1.0 - -# Enables caching of facedir rotated meshes. -# type: bool -# enable_mesh_cache = false - -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -# type: int min: 0 max: 50 -# mesh_generation_interval = 0 - -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -# type: int min: 0 max: 1000 -# meshgen_block_cache_size = 20 - -# Enables minimap. -# type: bool -# enable_minimap = true - -# Shape of the minimap. Enabled = round, disabled = square. -# type: bool -# minimap_shape_round = true - -# True = 256 -# False = 128 -# Usable to make minimap smoother on slower machines. -# type: bool -# minimap_double_scan_height = true - -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -# type: bool -# directional_colored_fog = true - -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -# type: float min: 0.25 max: 4 -# ambient_occlusion_gamma = 2.2 - -# Enables animation of inventory items. -# type: bool -# inventory_items_animations = false - -# Fraction of the visible distance at which fog starts to be rendered -# type: float min: 0 max: 0.99 -# fog_start = 0.4 - -# Makes all liquids opaque -# type: bool -# opaque_water = false - -# Textures on a node may be aligned either to the node or to the world. -# The former mode suits better things like machines, furniture, etc., while -# the latter makes stairs and microblocks fit surroundings better. -# However, as this possibility is new, thus may not be used by older servers, -# this option allows enforcing it for certain node types. Note though that -# that is considered EXPERIMENTAL and may not work properly. -# type: enum values: disable, enable, force_solid, force_nodebox -# world_aligned_mode = enable - -# World-aligned textures may be scaled to span several nodes. However, -# the server may not send the scale you want, especially if you use -# a specially-designed texture pack; with this option, the client tries -# to determine the scale automatically basing on the texture size. -# See also texture_min_size. -# Warning: This option is EXPERIMENTAL! -# type: enum values: disable, enable, force -# autoscale_mode = disable - -# Show entity selection boxes -# A restart is required after changing this. -# type: bool -# show_entity_selectionbox = false - -# Distance in nodes at which transparency depth sorting is enabled -# Use this to limit the performance impact of transparency depth sorting -# type: int min: 0 max: 128 -# transparency_sorting_distance = 16 - -## Menus - -# Use a cloud animation for the main menu background. -# type: bool -# menu_clouds = true - -# Scale GUI by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -# type: float min: 0.001 -# gui_scaling = 1.0 - # When gui_scaling_filter is true, all GUI images need to be # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). @@ -1036,224 +532,112 @@ # gui_scaling_filter_txr2img = true # Delay showing tooltips, stated in milliseconds. -# type: int +# type: int min: 0 max: 1.844674407371e+19 # tooltip_show_delay = 400 # Append item name to tooltip. # type: bool # tooltip_append_itemname = false +# Use a cloud animation for the main menu background. # type: bool -# font_bold = false - -# type: bool -# font_italic = false - -# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. -# type: int -# font_shadow = 1 - -# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. -# type: int min: 0 max: 255 -# font_shadow_alpha = 127 - -# Font size of the default font where 1 unit = 1 pixel at 96 DPI -# type: int min: 1 -# font_size = 16 - -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -# type: int min: 1 -# font_size_divisible_by = 1 +# menu_clouds = true -# Path to the default font. Must be a TrueType font. -# The fallback font will be used if the font cannot be loaded. -# type: filepath -# font_path = fonts/Arimo-Regular.ttf +### HUD -# type: filepath -# font_path_bold = fonts/Arimo-Bold.ttf +# Modifies the size of the HUD elements. +# type: float min: 0.5 max: 20 +# hud_scaling = 1.0 -# type: filepath -# font_path_italic = fonts/Arimo-Italic.ttf +# Whether name tag backgrounds should be shown by default. +# Mods may still set a background. +# type: bool +# show_nametag_backgrounds = true -# type: filepath -# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf +### Chat -# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI -# type: int min: 1 -# mono_font_size = 16 +# Maximum number of recent chat messages to show +# type: int min: 2 max: 20 +# recent_chat_messages = 6 -# For pixel-style fonts that do not scale well, this ensures that font sizes used -# with this font will always be divisible by this value, in pixels. For instance, -# a pixel font 16 pixels tall should have this set to 16, so it will only ever be -# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. -# type: int min: 1 -# mono_font_size_divisible_by = 1 +# In-game chat console height, between 0.1 (10%) and 1.0 (100%). +# type: float min: 0.1 max: 1 +# console_height = 0.6 -# Path to the monospace font. Must be a TrueType font. -# This font is used for e.g. the console and profiler screen. -# type: filepath -# mono_font_path = fonts/Cousine-Regular.ttf +# In-game chat console background color (R,G,B). +# type: string +# console_color = (0,0,0) -# type: filepath -# mono_font_path_bold = fonts/Cousine-Bold.ttf +# In-game chat console background alpha (opaqueness, between 0 and 255). +# type: int min: 0 max: 255 +# console_alpha = 200 -# type: filepath -# mono_font_path_italic = fonts/Cousine-Italic.ttf +# Maximum proportion of current window to be used for hotbar. +# Useful if there's something to be displayed right or left of hotbar. +# type: float min: 0.001 max: 1 +# hud_hotbar_max_width = 1.0 -# type: filepath -# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf +# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. +# type: bool +# clickable_chat_weblinks = true -# Path of the fallback font. Must be a TrueType font. -# This font will be used for certain languages or if the default font is unavailable. -# type: filepath -# fallback_font_path = fonts/DroidSansFallbackFull.ttf +# Optional override for chat weblink color. +# type: string +# chat_weblink_color = # Font size of the recent chat text and chat prompt in point (pt). # Value 0 will use the default font size. -# type: int +# type: int min: 0 max: 72 # chat_font_size = 0 -# Path to save screenshots at. Can be an absolute or relative path. -# The folder will be created if it doesn't already exist. -# type: path -# screenshot_path = screenshots +### Content Repository -# Format of screenshots. -# type: enum values: png, jpg -# screenshot_format = png - -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -# type: int min: 0 max: 100 -# screenshot_quality = 0 +# The URL for the content repository +# type: string +# contentdb_url = https://content.minetest.net -## Advanced +# Comma-separated list of flags to hide in the content repository. +# "nonfree" can be used to hide packages which do not qualify as 'free software', +# as defined by the Free Software Foundation. +# You can also specify content ratings. +# These flags are independent from Minetest versions, +# so see a full list at https://content.minetest.net/help/content_flags/ +# type: string +# contentdb_flag_blacklist = nonfree, desktop_default -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +# This should be lower than curl_parallel_limit. # type: int min: 1 -# screen_dpi = 72 - -# Adjust the detected display density, used for scaling UI elements. -# type: float -# display_density_factor = 1 - -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -# type: bool -# enable_console = false - -# -# Sound -# - -# Enables the sound system. -# If disabled, this completely disables all sounds everywhere and the in-game -# sound controls will be non-functional. -# Changing this setting requires a restart. -# type: bool -# enable_sound = true - -# Volume of all sounds. -# Requires the sound system to be enabled. -# type: float min: 0 max: 1 -# sound_volume = 0.7 - -# Whether to mute sounds. You can unmute sounds at any time, unless the -# sound system is disabled (enable_sound=false). -# In-game, you can toggle the mute state with the mute key or by using the -# pause menu. -# type: bool -# mute_sound = false +# contentdb_max_concurrent_downloads = 3 # -# Client +# Client and Server # -# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output. -# type: bool -# clickable_chat_weblinks = true - -# Optional override for chat weblink color. -# type: string -# chat_weblink_color = - -## Network - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -# address = - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -# remote_port = 30000 - -# Prometheus listener address. -# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, -# enable metrics listener for Prometheus on that address. -# Metrics can be fetched on http://127.0.0.1:30000/metrics -# type: string -# prometheus_listener_address = 127.0.0.1:30000 +## Client # Save the map received by the client on disk. # type: bool # enable_local_map_saving = false -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -# enable_remote_media_server = true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false - # URL to the server list displayed in the Multiplayer Tab. # type: string # serverlist_url = servers.minetest.net -# File in client/serverlist/ that contains your favorite servers displayed in the -# Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.json - -# Maximum size of the out chat queue. -# 0 to disable queueing and -1 to make the queue size unlimited. -# type: int -# max_out_chat_queue_size = 20 - -# Enable register confirmation when connecting to server. -# If disabled, new account will be registered automatically. +# If enabled, account registration is separate from login in the UI. +# If disabled, new accounts will be registered automatically when logging in. # type: bool -# enable_register_confirmation = true +# enable_split_login_register = true -## Advanced - -# Timeout for client to remove unused map data from memory. -# type: int -# client_unload_unused_data_timeout = 600 - -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -# type: int -# client_mapblock_limit = 7500 +## Server -# Whether to show the client debug info (has the same effect as hitting F5). -# type: bool -# show_debug = false +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = -# -# Server / Singleplayer -# +### Serverlist and MOTD # Name of the server, to be displayed when players join and in the serverlist. # type: string @@ -1279,16 +663,23 @@ # type: string # serverlist_url = servers.minetest.net -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -# type: bool -# strip_color_codes = false +# Message of the day displayed to players connecting. +# type: string +# motd = + +# Maximum number of players that can be connected simultaneously. +# type: int min: 0 max: 65535 +# max_users = 15 + +# If this is set, players will always (re)spawn at the given position. +# type: string +# static_spawnpoint = -## Network +### Networking # Network port to listen (UDP). # This value will be overridden when starting from the main menu. -# type: int +# type: int min: 1 max: 65535 # port = 30000 # The network interface that the server listens on. @@ -1314,79 +705,16 @@ # type: bool # ipv6_server = false -### Advanced - -# Maximum number of blocks that are simultaneously sent per client. -# The maximum total count is calculated dynamically: -# max_total = ceil((#clients + max_users) * per_client / 4) -# type: int -# max_simultaneous_block_sends_per_client = 40 - -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -# type: float -# full_block_send_enable_min_time_from_building = 2.0 - -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -# type: int -# max_packets_per_iteration = 1024 - -# Compression level to use when sending mapblocks to the client. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -# type: int min: -1 max: 9 -# map_compression_level_net = -1 - -## Game - -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -# type: string -# default_game = minetest - -# Message of the day displayed to players connecting. -# type: string -# motd = - -# Maximum number of players that can be connected simultaneously. -# type: int -# max_users = 15 - -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -# type: path -# map-dir = - -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -# type: int -# item_entity_ttl = 900 - -# Specifies the default stack size of nodes, items and tools. -# Note that mods or games may explicitly set a stack for certain (or all) items. -# type: int -# default_stack_max = 99 - -# Enable players getting damage and dying. -# type: bool -# enable_damage = false - -# Enable creative mode for all players -# type: bool -# creative_mode = false - -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -# type: string -# fixed_map_seed = +## Server Security # New users need to input this password. # type: string # default_password = +# If enabled, players cannot join without a password or change theirs to an empty password. +# type: bool +# disallow_empty_password = false + # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. # type: string @@ -1396,31 +724,6 @@ # type: string # basic_privs = interact, shout -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -# type: bool -# unlimited_player_transfer_distance = true - -# Defines the maximal player transfer distance in blocks (0 = unlimited). -# type: int -# player_transfer_distance = 0 - -# Whether to allow players to damage and kill each other. -# type: bool -# enable_pvp = true - -# Enable mod channels support. -# type: bool -# enable_mod_channels = false - -# If this is set, players will always (re)spawn at the given position. -# type: string -# static_spawnpoint = - -# If enabled, new players cannot join with an empty password. -# type: bool -# disallow_empty_password = false - # If enabled, disable cheat prevention in multiplayer. # type: bool # disable_anticheat = false @@ -1430,394 +733,131 @@ # type: bool # enable_rollback_recording = false -# Format of player chat messages. The following strings are valid placeholders: -# @name, @message, @timestamp (optional) -# type: string -# chat_message_format = <@name> @message +### Client-side Modding -# If the execution of a chat command takes longer than this specified time in -# seconds, add the time information to the chat command message -# type: float -# chatcommand_msg_time_threshold = 0.1 +# Restricts the access of certain client-side functions on servers. +# Combine the byteflags below to restrict client-side features, or set to 0 +# for no restrictions: +# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) +# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) +# READ_ITEMDEFS: 4 (disable get_item_def call client-side) +# READ_NODEDEFS: 8 (disable get_node_def call client-side) +# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to +# csm_restriction_noderange) +# READ_PLAYERINFO: 32 (disable get_player_names call client-side) +# type: int min: 0 max: 63 +# csm_restriction_flags = 62 -# A message to be displayed to all clients when the server shuts down. -# type: string -# kick_msg_shutdown = Server shutting down. +# If the CSM restriction for node range is enabled, get_node calls are limited +# to this distance from the player to the node. +# type: int min: 0 max: 4294967295 +# csm_restriction_noderange = 0 -# A message to be displayed to all clients when the server crashes. -# type: string -# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. +### Chat -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. +# Remove color codes from incoming chat messages +# Use this to stop players from being able to use color in their messages # type: bool -# ask_reconnect_on_crash = false - -# From how far clients know about objects, stated in mapblocks (16 nodes). -# -# Setting this larger than active_block_range will also cause the server -# to maintain active objects up to this distance in the direction the -# player is looking. (This can avoid mobs suddenly disappearing from view) -# type: int -# active_object_send_range_blocks = 8 +# strip_color_codes = false -# The radius of the volume of blocks around every player that is subject to the -# active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_send_range_blocks. -# type: int -# active_block_range = 4 +# Set the maximum length of a chat message (in characters) sent by clients. +# type: int min: 10 max: 65535 +# chat_message_max_size = 500 -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -# type: int -# max_block_send_distance = 12 +# Amount of messages a player may send per 10 seconds. +# type: float min: 1 +# chat_message_limit_per_10sec = 10.0 -# Maximum number of forceloaded mapblocks. -# type: int -# max_forceloaded_blocks = 16 +# Kick players who sent more than X messages per 10 seconds. +# type: int min: 1 max: 65535 +# chat_message_limit_trigger_kick = 50 -# Interval of sending time of day to clients. -# type: int -# time_send_interval = 5 +## Server Gameplay # Controls length of day/night cycle. # Examples: # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -# type: int +# type: int min: 0 # time_speed = 72 # Time of day when a new world is started, in millihours (0-23999). # type: int min: 0 max: 23999 # world_start_time = 6125 -# Interval of saving important changes in the world, stated in seconds. -# type: float -# server_map_save_interval = 5.3 - -# Set the maximum character length of a chat message sent by clients. -# type: int -# chat_message_max_size = 500 - -# Amount of messages a player may send per 10 seconds. -# type: float -# chat_message_limit_per_10sec = 10.0 +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +# type: int min: -1 +# item_entity_ttl = 900 -# Kick players who sent more than X messages per 10 seconds. -# type: int -# chat_message_limit_trigger_kick = 50 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +# type: int min: 1 max: 65535 +# default_stack_max = 99 ### Physics # Horizontal and vertical acceleration on ground or when climbing, # in nodes per second per second. -# type: float -# movement_acceleration_default = 3 +# type: float min: 0 +# movement_acceleration_default = 3.0 # Horizontal acceleration in air when jumping or falling, # in nodes per second per second. -# type: float -# movement_acceleration_air = 2 +# type: float min: 0 +# movement_acceleration_air = 2.0 # Horizontal and vertical acceleration in fast mode, # in nodes per second per second. -# type: float -# movement_acceleration_fast = 10 +# type: float min: 0 +# movement_acceleration_fast = 10.0 # Walking and flying speed, in nodes per second. -# type: float -# movement_speed_walk = 4 +# type: float min: 0 +# movement_speed_walk = 4.0 # Sneaking speed, in nodes per second. -# type: float +# type: float min: 0 # movement_speed_crouch = 1.35 # Walking, flying and climbing speed in fast mode, in nodes per second. -# type: float -# movement_speed_fast = 20 +# type: float min: 0 +# movement_speed_fast = 20.0 # Vertical climbing speed, in nodes per second. -# type: float -# movement_speed_climb = 3 +# type: float min: 0 +# movement_speed_climb = 3.0 # Initial vertical speed when jumping, in nodes per second. -# type: float +# type: float min: 0 # movement_speed_jump = 6.5 +# How much you are slowed down when moving inside a liquid. # Decrease this to increase liquid resistance to movement. -# type: float -# movement_liquid_fluidity = 1 +# type: float min: 0.001 +# movement_liquid_fluidity = 1.0 # Maximum liquid resistance. Controls deceleration when entering liquid at # high speed. # type: float # movement_liquid_fluidity_smooth = 0.5 -# Controls sinking speed in liquid. +# Controls sinking speed in liquid when idling. Negative values will cause +# you to rise instead. # type: float -# movement_liquid_sink = 10 +# movement_liquid_sink = 10.0 # Acceleration of gravity, in nodes per second per second. # type: float # movement_gravity = 9.81 -### Advanced - -# Handling for deprecated Lua API calls: -# - none: Do not log deprecated calls -# - log: mimic and log backtrace of deprecated call (default). -# - error: abort on usage of deprecated call (suggested for mod developers). -# type: enum values: none, log, error -# deprecated_lua_api_handling = log - -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between SQLite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -# type: int -# max_clearobjects_extra_loaded_blocks = 4096 - -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -# type: int -# server_unload_unused_data_timeout = 29 - -# Maximum number of statically stored objects in a block. -# type: int -# max_objects_per_block = 256 - -# See https://www.sqlite.org/pragma.html#pragma_synchronous -# type: enum values: 0, 1, 2 -# sqlite_synchronous = 2 - -# Compression level to use when saving mapblocks to disk. -# -1 - use default compression level -# 0 - least compression, fastest -# 9 - best compression, slowest -# type: int min: -1 max: 9 -# map_compression_level_disk = -1 - -# Length of a server tick and the interval at which objects are generally updated over -# network. -# type: float -# dedicated_server_step = 0.09 - -# Length of time between active block management cycles -# type: float -# active_block_mgmt_interval = 2.0 - -# Length of time between Active Block Modifier (ABM) execution cycles -# type: float -# abm_interval = 1.0 - -# The time budget allowed for ABMs to execute on each step -# (as a fraction of the ABM Interval) -# type: float min: 0.1 max: 0.9 -# abm_time_budget = 0.2 - -# Length of time between NodeTimer execution cycles -# type: float -# nodetimer_interval = 0.2 - -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -# type: bool -# ignore_world_load_errors = false - -# Max liquids processed per step. -# type: int -# liquid_loop_max = 100000 - -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -# type: int -# liquid_queue_purge_time = 0 - -# Liquid update interval in seconds. -# type: float -# liquid_update = 1.0 - -# At this distance the server will aggressively optimize which blocks are sent to -# clients. -# Small values potentially improve performance a lot, at the expense of visible -# rendering glitches (some blocks will not be rendered under water and in caves, -# as well as sometimes on land). -# Setting this to a value greater than max_block_send_distance disables this -# optimization. -# Stated in mapblocks (16 nodes). -# type: int min: 2 -# block_send_optimize_distance = 4 - -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -# type: bool -# server_side_occlusion_culling = true - -# Restricts the access of certain client-side functions on servers. -# Combine the byteflags below to restrict client-side features, or set to 0 -# for no restrictions: -# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods) -# CHAT_MESSAGES: 2 (disable send_chat_message call client-side) -# READ_ITEMDEFS: 4 (disable get_item_def call client-side) -# READ_NODEDEFS: 8 (disable get_node_def call client-side) -# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to -# csm_restriction_noderange) -# READ_PLAYERINFO: 32 (disable get_player_names call client-side) -# type: int -# csm_restriction_flags = 62 - -# If the CSM restriction for node range is enabled, get_node calls are limited -# to this distance from the player to the node. -# type: int -# csm_restriction_noderange = 0 - -## Security - -# Prevent mods from doing insecure things like running shell commands. -# type: bool -# secure.enable_security = true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -# type: string -# secure.trusted_mods = - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -# type: string -# secure.http_mods = - -## Advanced - -### Profiling - -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -# type: bool -# profiler.load = false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -# type: enum values: txt, csv, lua, json, json_pretty -# profiler.default_report_format = txt - -# The file path relative to your worldpath in which profiles will be saved to. -# type: string -# profiler.report_path = "" - -#### Instrumentation - -# Instrument the methods of entities on registration. -# type: bool -# instrument.entity = true - -# Instrument the action function of Active Block Modifiers on registration. -# type: bool -# instrument.abm = true - -# Instrument the action function of Loading Block Modifiers on registration. -# type: bool -# instrument.lbm = true - -# Instrument chat commands on registration. -# type: bool -# instrument.chatcommand = true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -# type: bool -# instrument.global_callback = true - -##### Advanced - -# Instrument builtin. -# This is usually only needed by core/builtin contributors -# type: bool -# instrument.builtin = false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -# type: bool -# instrument.profiler = false - # -# Client and Server +# Mapgen # -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -# type: string -# name = - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW -# language = - -# Level of logging to be written to debug.txt: -# - <nothing> (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# - trace -# type: enum values: , none, error, warning, action, info, verbose, trace -# debug_log_level = action - -# If the file size of debug.txt exceeds the number of megabytes specified in -# this setting when it is opened, the file is moved to debug.txt.1, -# deleting an older debug.txt.1 if it exists. -# debug.txt is only moved if this setting is positive. -# type: int -# debug_log_size_max = 50 - -# Minimal level of logging to be written to chat. -# type: enum values: , none, error, warning, action, info, verbose, trace -# chat_log_level = error - -# Enable IPv6 support (for both client and server). -# Required for IPv6 connections to work at all. -# type: bool -# enable_ipv6 = true - -## Advanced - -# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. -# type: int -# curl_timeout = 20000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -# type: int -# curl_parallel_limit = 8 - -# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. -# type: int -# curl_file_download_timeout = 300000 - -# Replaces the default main menu with a custom one. +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. # type: string -# main_menu_script = - -# Print the engine's profiling data in regular intervals (in seconds). -# 0 = disable. Useful for developers. -# type: int -# profiler_print_interval = 0 - -# -# Mapgen -# +# fixed_map_seed = # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. @@ -1827,11 +867,11 @@ # mg_name = v7 # Water surface level of the world. -# type: int +# type: int min: -31000 max: 31000 # water_level = 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -# type: int +# type: int min: 1 max: 32767 # max_block_generate_distance = 10 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). @@ -1846,7 +886,7 @@ # type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores # mg_flags = caves,dungeons,light,decorations,biomes,ores -## Biome API temperature and humidity noise parameters +## Biome API noise parameters # Temperature variation for biomes. # type: noise_params_2d @@ -1913,7 +953,7 @@ # mgv5_cave_width = 0.09 # Y of upper limit of large caves. -# type: int +# type: int min: -31000 max: 31000 # mgv5_large_cave_depth = -256 # Minimum limit of random number of small caves per mapchunk. @@ -1937,11 +977,11 @@ # mgv5_large_cave_flooded = 0.5 # Y-level of cavern upper limit. -# type: int +# type: int min: -31000 max: 31000 # mgv5_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int +# type: int min: 0 max: 32767 # mgv5_cavern_taper = 256 # Defines full size of caverns, smaller values create larger caverns. @@ -1949,11 +989,11 @@ # mgv5_cavern_threshold = 0.7 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv5_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv5_dungeon_ymax = 31000 ### Noises @@ -2082,11 +1122,11 @@ # mgv6_freq_beach = 0.15 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv6_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv6_dungeon_ymax = 31000 ### Noises @@ -2244,22 +1284,22 @@ # mgv7_spflags = mountains,ridges,nofloatlands,caverns # Y of mountain density gradient zero level. Used to shift mountains vertically. -# type: int +# type: int min: -31000 max: 31000 # mgv7_mount_zero_level = 0 # Lower Y limit of floatlands. -# type: int +# type: int min: -31000 max: 31000 # mgv7_floatland_ymin = 1024 # Upper Y limit of floatlands. -# type: int +# type: int min: -31000 max: 31000 # mgv7_floatland_ymax = 4096 # Y-distance over which floatlands taper from full density to nothing. # Tapering starts at this distance from the Y limit. # For a solid floatland layer, this controls the height of hills/mountains. # Must be less than or equal to half the distance between the Y limits. -# type: int +# type: int min: 0 max: 32767 # mgv7_floatland_taper = 256 # Exponent of the floatland tapering. Alters the tapering behaviour. @@ -2289,7 +1329,7 @@ # required value depending on 'mgv7_np_floatland'), to avoid # server-intensive extreme water flow and to avoid vast flooding of the # world surface below. -# type: int +# type: int min: -31000 max: 31000 # mgv7_floatland_ywater = -31000 # Controls width of tunnels, a smaller value creates wider tunnels. @@ -2299,7 +1339,7 @@ # mgv7_cave_width = 0.09 # Y of upper limit of large caves. -# type: int +# type: int min: -31000 max: 31000 # mgv7_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. @@ -2323,11 +1363,11 @@ # mgv7_large_cave_flooded = 0.5 # Y-level of cavern upper limit. -# type: int +# type: int min: -31000 max: 31000 # mgv7_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int +# type: int min: 0 max: 32767 # mgv7_cavern_taper = 256 # Defines full size of caverns, smaller values create larger caverns. @@ -2335,11 +1375,11 @@ # mgv7_cavern_threshold = 0.7 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv7_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgv7_dungeon_ymax = 31000 ### Noises @@ -2560,7 +1600,7 @@ # mgcarpathian_cave_width = 0.09 # Y of upper limit of large caves. -# type: int +# type: int min: -31000 max: 31000 # mgcarpathian_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. @@ -2584,11 +1624,11 @@ # mgcarpathian_large_cave_flooded = 0.5 # Y-level of cavern upper limit. -# type: int +# type: int min: -31000 max: 31000 # mgcarpathian_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int +# type: int min: 0 max: 32767 # mgcarpathian_cavern_taper = 256 # Defines full size of caverns, smaller values create larger caverns. @@ -2596,11 +1636,11 @@ # mgcarpathian_cavern_threshold = 0.7 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgcarpathian_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgcarpathian_dungeon_ymax = 31000 ### Noises @@ -2834,11 +1874,11 @@ # mgflat_spflags = nolakes,nohills,nocaverns # Y of flat ground. -# type: int +# type: int min: -31000 max: 31000 # mgflat_ground_level = 8 # Y of upper limit of large caves. -# type: int +# type: int min: -31000 max: 31000 # mgflat_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. @@ -2888,11 +1928,11 @@ # mgflat_hill_steepness = 64.0 # Y-level of cavern upper limit. -# type: int +# type: int min: -31000 max: 31000 # mgflat_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int +# type: int min: 0 max: 32767 # mgflat_cavern_taper = 256 # Defines full size of caverns, smaller values create larger caverns. @@ -2900,11 +1940,11 @@ # mgflat_cavern_threshold = 0.7 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgflat_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgflat_dungeon_ymax = 31000 ### Noises @@ -3002,7 +2042,7 @@ # mgfractal_cave_width = 0.09 # Y of upper limit of large caves. -# type: int +# type: int min: -31000 max: 31000 # mgfractal_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. @@ -3026,11 +2066,11 @@ # mgfractal_large_cave_flooded = 0.5 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgfractal_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgfractal_dungeon_ymax = 31000 # Selects one of 18 fractal types. @@ -3059,7 +2099,7 @@ # Increasing this increases the amount of fine detail, but also # increases processing load. # At iterations = 20 this mapgen has a similar load to mapgen V7. -# type: int +# type: int min: 1 max: 65535 # mgfractal_iterations = 11 # (X,Y,Z) scale of fractal in nodes. @@ -3201,11 +2241,11 @@ # The vertical distance over which heat drops by 20 if 'altitude_chill' is # enabled. Also the vertical distance over which humidity drops by 10 if # 'altitude_dry' is enabled. -# type: int +# type: int min: 0 max: 65535 # mgvalleys_altitude_chill = 90 # Depth below which you'll find large caves. -# type: int +# type: int min: -31000 max: 31000 # mgvalleys_large_cave_depth = -33 # Minimum limit of random number of small caves per mapchunk. @@ -3229,11 +2269,11 @@ # mgvalleys_large_cave_flooded = 0.5 # Depth below which you'll find giant caverns. -# type: int +# type: int min: -31000 max: 31000 # mgvalleys_cavern_limit = -256 # Y-distance over which caverns expand to full size. -# type: int +# type: int min: 0 max: 32767 # mgvalleys_cavern_taper = 192 # Defines full size of caverns, smaller values create larger caverns. @@ -3241,11 +2281,11 @@ # mgvalleys_cavern_threshold = 0.6 # How deep to make rivers. -# type: int +# type: int min: 0 max: 65535 # mgvalleys_river_depth = 4 # How wide to make rivers. -# type: int +# type: int min: 0 max: 65535 # mgvalleys_river_size = 5 # Controls width of tunnels, a smaller value creates wider tunnels. @@ -3255,11 +2295,11 @@ # mgvalleys_cave_width = 0.09 # Lower Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgvalleys_dungeon_ymin = -31000 # Upper Y limit of dungeons. -# type: int +# type: int min: -31000 max: 31000 # mgvalleys_dungeon_ymax = 63 ### Noises @@ -3407,15 +2447,509 @@ # flags = # } +# +# Advanced +# + +## Developer Options + +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = + +### Mod Security + +# Prevent mods from doing insecure things like running shell commands. +# type: bool +# secure.enable_security = true + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = + +### Debugging + +# Level of logging to be written to debug.txt: +# - <nothing> (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# - trace +# type: enum values: , none, error, warning, action, info, verbose, trace +# debug_log_level = action + +# If the file size of debug.txt exceeds the number of megabytes specified in +# this setting when it is opened, the file is moved to debug.txt.1, +# deleting an older debug.txt.1 if it exists. +# debug.txt is only moved if this setting is positive. +# type: int min: 1 +# debug_log_size_max = 50 + +# Minimal level of logging to be written to chat. +# type: enum values: , none, error, warning, action, info, verbose, trace +# chat_log_level = error + +# Handling for deprecated Lua API calls: +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). +# - error: abort on usage of deprecated call (suggested for mod developers). +# type: enum values: none, log, error +# deprecated_lua_api_handling = log + +# Enable random user input (only used for testing). +# type: bool +# random_input = false + +# Enable mod channels support. +# type: bool +# enable_mod_channels = false + +### Mod Profiler + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt + +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" + +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true + +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chat commands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false + +### Engine profiler + +# Print the engine's profiling data in regular intervals (in seconds). +# 0 = disable. Useful for developers. +# type: int min: 0 +# profiler_print_interval = 0 + ## Advanced +# Enable IPv6 support (for both client and server). +# Required for IPv6 connections to work at all. +# type: bool +# enable_ipv6 = true + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +# type: bool +# ignore_world_load_errors = false + +### Graphics + +# Path to shader directory. If no path is defined, default location will be used. +# type: path +# shader_path = + +# The rendering back-end. +# A restart is required after changing this. +# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) +# type: enum values: opengl, ogles1, ogles2 +# video_driver = opengl + +# Distance in nodes at which transparency depth sorting is enabled +# Use this to limit the performance impact of transparency depth sorting +# type: int min: 0 max: 128 +# transparency_sorting_distance = 16 + +# Enable vertex buffer objects. +# This should greatly improve graphics performance. +# type: bool +# enable_vbo = true + +# Radius of cloud area stated in number of 64 node cloud squares. +# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. +# type: int min: 1 max: 62 +# cloud_radius = 12 + +# Whether node texture animations should be desynchronized per mapblock. +# type: bool +# desynchronize_mapblock_texture_animation = true + +# Enables caching of facedir rotated meshes. +# type: bool +# enable_mesh_cache = false + +# Delay between mesh updates on the client in ms. Increasing this will slow +# down the rate of mesh updates, thus reducing jitter on slower clients. +# type: int min: 0 max: 50 +# mesh_generation_interval = 0 + +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + +# True = 256 +# False = 128 +# Usable to make minimap smoother on slower machines. +# type: bool +# minimap_double_scan_height = true + +# Textures on a node may be aligned either to the node or to the world. +# The former mode suits better things like machines, furniture, etc., while +# the latter makes stairs and microblocks fit surroundings better. +# However, as this possibility is new, thus may not be used by older servers, +# this option allows enforcing it for certain node types. Note though that +# that is considered EXPERIMENTAL and may not work properly. +# type: enum values: disable, enable, force_solid, force_nodebox +# world_aligned_mode = enable + +# World-aligned textures may be scaled to span several nodes. However, +# the server may not send the scale you want, especially if you use +# a specially-designed texture pack; with this option, the client tries +# to determine the scale automatically basing on the texture size. +# See also texture_min_size. +# Warning: This option is EXPERIMENTAL! +# type: enum values: disable, enable, force +# autoscale_mode = disable + +### Font + +# type: bool +# font_bold = false + +# type: bool +# font_italic = false + +# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn. +# type: int min: 0 max: 65535 +# font_shadow = 1 + +# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255. +# type: int min: 0 max: 255 +# font_shadow_alpha = 127 + +# Font size of the default font where 1 unit = 1 pixel at 96 DPI +# type: int min: 5 max: 72 +# font_size = 16 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 +# font_size_divisible_by = 1 + +# Path to the default font. Must be a TrueType font. +# The fallback font will be used if the font cannot be loaded. +# type: filepath +# font_path = fonts/Arimo-Regular.ttf + +# type: filepath +# font_path_bold = fonts/Arimo-Bold.ttf + +# type: filepath +# font_path_italic = fonts/Arimo-Italic.ttf + +# type: filepath +# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf + +# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI +# type: int min: 5 max: 72 +# mono_font_size = 16 + +# For pixel-style fonts that do not scale well, this ensures that font sizes used +# with this font will always be divisible by this value, in pixels. For instance, +# a pixel font 16 pixels tall should have this set to 16, so it will only ever be +# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32. +# type: int min: 1 +# mono_font_size_divisible_by = 1 + +# Path to the monospace font. Must be a TrueType font. +# This font is used for e.g. the console and profiler screen. +# type: filepath +# mono_font_path = fonts/Cousine-Regular.ttf + +# type: filepath +# mono_font_path_bold = fonts/Cousine-Bold.ttf + +# type: filepath +# mono_font_path_italic = fonts/Cousine-Italic.ttf + +# type: filepath +# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf + +# Path of the fallback font. Must be a TrueType font. +# This font will be used for certain languages or if the default font is unavailable. +# type: filepath +# fallback_font_path = fonts/DroidSansFallbackFull.ttf + +### Lighting + +# Gradient of light curve at minimum light level. +# Controls the contrast of the lowest light levels. +# type: float min: 0 max: 3 +# lighting_alpha = 0.0 + +# Gradient of light curve at maximum light level. +# Controls the contrast of the highest light levels. +# type: float min: 0 max: 3 +# lighting_beta = 1.5 + +# Strength of light curve boost. +# The 3 'boost' parameters define a range of the light +# curve that is boosted in brightness. +# type: float min: 0 max: 0.4 +# lighting_boost = 0.2 + +# Center of light curve boost range. +# Where 0.0 is minimum light level, 1.0 is maximum light level. +# type: float min: 0 max: 1 +# lighting_boost_center = 0.5 + +# Spread of light curve boost range. +# Controls the width of the range to be boosted. +# Standard deviation of the light curve boost Gaussian. +# type: float min: 0 max: 0.4 +# lighting_boost_spread = 0.2 + +### Networking + +# Prometheus listener address. +# If Minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetched on http://127.0.0.1:30000/metrics +# type: string +# prometheus_listener_address = 127.0.0.1:30000 + +# Maximum size of the out chat queue. +# 0 to disable queueing and -1 to make the queue size unlimited. +# type: int min: -1 max: 32767 +# max_out_chat_queue_size = 20 + +# Timeout for client to remove unused map data from memory, in seconds. +# type: float min: 0 +# client_unload_unused_data_timeout = 600.0 + +# Maximum number of mapblocks for client to be kept in memory. +# Set to -1 for unlimited amount. +# type: int min: -1 max: 2147483647 +# client_mapblock_limit = 7500 + +# Whether to show the client debug info (has the same effect as hitting F5). +# type: bool +# show_debug = false + +# Maximum number of blocks that are simultaneously sent per client. +# The maximum total count is calculated dynamically: +# max_total = ceil((#clients + max_users) * per_client / 4) +# type: int min: 1 max: 4294967295 +# max_simultaneous_block_sends_per_client = 40 + +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +# type: float min: 0 +# full_block_send_enable_min_time_from_building = 2.0 + +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +# type: int min: 1 max: 65535 +# max_packets_per_iteration = 1024 + +# Compression level to use when sending mapblocks to the client. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +# type: int min: -1 max: 9 +# map_compression_level_net = -1 + +### Server + +# Format of player chat messages. The following strings are valid placeholders: +# @name, @message, @timestamp (optional) +# type: string +# chat_message_format = <@name> @message + +# If the execution of a chat command takes longer than this specified time in +# seconds, add the time information to the chat command message +# type: float min: 0 +# chatcommand_msg_time_threshold = 0.1 + +# A message to be displayed to all clients when the server shuts down. +# type: string +# kick_msg_shutdown = Server shutting down. + +# A message to be displayed to all clients when the server crashes. +# type: string +# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. + +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +# type: bool +# ask_reconnect_on_crash = false + +### Server/Env Performance + +# Length of a server tick and the interval at which objects are generally updated over +# network, stated in seconds. +# type: float min: 0 +# dedicated_server_step = 0.09 + +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +# type: bool +# unlimited_player_transfer_distance = true + +# Defines the maximal player transfer distance in blocks (0 = unlimited). +# type: int min: 0 max: 65535 +# player_transfer_distance = 0 + +# From how far clients know about objects, stated in mapblocks (16 nodes). +# +# Setting this larger than active_block_range will also cause the server +# to maintain active objects up to this distance in the direction the +# player is looking. (This can avoid mobs suddenly disappearing from view) +# type: int min: 1 max: 65535 +# active_object_send_range_blocks = 8 + +# The radius of the volume of blocks around every player that is subject to the +# active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# This is also the minimum range in which active objects (mobs) are maintained. +# This should be configured together with active_object_send_range_blocks. +# type: int min: 1 max: 65535 +# active_block_range = 4 + +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +# type: int min: 1 max: 65535 +# max_block_send_distance = 12 + +# Maximum number of forceloaded mapblocks. +# type: int min: 0 +# max_forceloaded_blocks = 16 + +# Interval of sending time of day to clients, stated in seconds. +# type: float min: 0.001 +# time_send_interval = 5.0 + +# Interval of saving important changes in the world, stated in seconds. +# type: float min: 0.001 +# server_map_save_interval = 5.3 + +# How long the server will wait before unloading unused mapblocks, stated in seconds. +# Higher value is smoother, but will use more RAM. +# type: int min: 0 max: 4294967295 +# server_unload_unused_data_timeout = 29 + +# Maximum number of statically stored objects in a block. +# type: int min: 1 max: 65535 +# max_objects_per_block = 256 + +# Length of time between active block management cycles, stated in seconds. +# type: float min: 0 +# active_block_mgmt_interval = 2.0 + +# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds. +# type: float min: 0 +# abm_interval = 1.0 + +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +# type: float min: 0.1 max: 0.9 +# abm_time_budget = 0.2 + +# Length of time between NodeTimer execution cycles, stated in seconds. +# type: float min: 0 +# nodetimer_interval = 0.2 + +# Max liquids processed per step. +# type: int min: 1 max: 4294967295 +# liquid_loop_max = 100000 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +# type: int min: 0 max: 65535 +# liquid_queue_purge_time = 0 + +# Liquid update interval in seconds. +# type: float min: 0.001 +# liquid_update = 1.0 + +# At this distance the server will aggressively optimize which blocks are sent to +# clients. +# Small values potentially improve performance a lot, at the expense of visible +# rendering glitches (some blocks will not be rendered under water and in caves, +# as well as sometimes on land). +# Setting this to a value greater than max_block_send_distance disables this +# optimization. +# Stated in mapblocks (16 nodes). +# type: int min: 2 max: 32767 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + +### Mapgen + # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes). # WARNING!: There is no benefit, and there are several dangers, in # increasing this value above 5. # Reducing this value increases cave and dungeon density. # Altering this value is for special usage, leaving it unchanged is # recommended. -# type: int +# type: int min: 1 max: 10 # chunksize = 5 # Dump the mapgen debug information. @@ -3446,28 +2980,545 @@ # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in # 'on_generated'. For many users the optimum setting may be '1'. -# type: int +# type: int min: 0 max: 32767 # num_emerge_threads = 1 -# -# Online Content Repository -# +### cURL -# The URL for the content repository +# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds. +# type: int min: 100 max: 2147483647 +# curl_timeout = 20000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int min: 1 max: 2147483647 +# curl_parallel_limit = 8 + +# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds. +# type: int min: 100 max: 2147483647 +# curl_file_download_timeout = 300000 + +### Misc + +# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. +# type: int min: 1 +# screen_dpi = 72 + +# Adjust the detected display density, used for scaling UI elements. +# type: float min: 0.5 max: 5 +# display_density_factor = 1 + +# Windows systems only: Start Minetest with the command line window in the background. +# Contains the same information as the file debug.txt (default name). +# type: bool +# enable_console = false + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between SQLite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +# type: int min: 0 max: 4294967295 +# max_clearobjects_extra_loaded_blocks = 4096 + +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +# type: path +# map-dir = + +# See https://www.sqlite.org/pragma.html#pragma_synchronous +# type: enum values: 0, 1, 2 +# sqlite_synchronous = 2 + +# Compression level to use when saving mapblocks to disk. +# -1 - use default compression level +# 0 - least compression, fastest +# 9 - best compression, slowest +# type: int min: -1 max: 9 +# map_compression_level_disk = -1 + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# File in client/serverlist/ that contains your favorite servers displayed in the +# Multiplayer Tab. # type: string -# contentdb_url = https://content.minetest.net +# serverlist_file = favoriteservers.json -# Comma-separated list of flags to hide in the content repository. -# "nonfree" can be used to hide packages which do not qualify as 'free software', -# as defined by the Free Software Foundation. -# You can also specify content ratings. -# These flags are independent from Minetest versions, -# so see a full list at https://content.minetest.net/help/content_flags/ +## Gamepads + +# Enable joysticks. Requires a restart to take effect +# type: bool +# enable_joysticks = false + +# The identifier of the joystick to use +# type: int min: 0 max: 255 +# joystick_id = 0 + +# The type of joystick +# type: enum values: auto, generic, xbox, dragonrise_gamecube +# joystick_type = auto + +# The time in seconds it takes between repeated events +# when holding down a joystick button combination. +# type: float min: 0.001 +# repeat_joystick_button_time = 0.17 + +# The dead zone of the joystick +# type: int min: 0 max: 65535 +# joystick_deadzone = 2048 + +# The sensitivity of the joystick axes for moving the +# in-game view frustum around. +# type: float min: 0.001 +# joystick_frustum_sensitivity = 170.0 + +## Temporary Settings + +# Path to texture directory. All textures are first searched from here. +# type: path +# texture_path = + +# Enables minimap. +# type: bool +# enable_minimap = true + +# Shape of the minimap. Enabled = round, disabled = square. +# type: bool +# minimap_shape_round = true + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. # type: string -# contentdb_flag_blacklist = nonfree, desktop_default +# address = -# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. -# This should be lower than curl_parallel_limit. -# type: int -# contentdb_max_concurrent_downloads = 3 +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +# type: string +# default_game = minetest + +# Enable players getting damage and dying. +# type: bool +# enable_damage = false + +# Enable creative mode for all players +# type: bool +# creative_mode = false + +# Whether to allow players to damage and kill each other. +# type: bool +# enable_pvp = true + +# Player is able to fly without being affected by gravity. +# This requires the "fly" privilege on the server. +# type: bool +# free_move = false + +# If enabled, makes move directions relative to the player's pitch when flying or swimming. +# type: bool +# pitch_move = false + +# Fast movement (via the "Aux1" key). +# This requires the "fast" privilege on the server. +# type: bool +# fast_move = false + +# If enabled together with fly mode, player is able to fly through solid nodes. +# This requires the "noclip" privilege on the server. +# type: bool +# noclip = false + +# Continuous forward movement, toggled by autoforward key. +# Press the autoforward key again or the backwards movement to disable. +# type: bool +# continuous_forward = false + +# Formspec default background opacity (between 0 and 255). +# type: int min: 0 max: 255 +# formspec_default_bg_opacity = 140 + +# Formspec default background color (R,G,B). +# type: string +# formspec_default_bg_color = (0,0,0) + +# Whether to show technical names. +# Affects mods and texture packs in the Content and Select Mods menus, as well as +# setting names in All Settings. +# Controlled by the checkbox in the "All settings" menu. +# type: bool +# show_technical_names = false + +# Enables the sound system. +# If disabled, this completely disables all sounds everywhere and the in-game +# sound controls will be non-functional. +# Changing this setting requires a restart. +# type: bool +# enable_sound = true + +# Key for moving the player forward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_forward = KEY_KEY_W + +# Key for moving the player backward. +# Will also disable autoforward, when active. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_backward = KEY_KEY_S + +# Key for moving the player left. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_left = KEY_KEY_A + +# Key for moving the player right. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_right = KEY_KEY_D + +# Key for jumping. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_jump = KEY_SPACE + +# Key for sneaking. +# Also used for climbing down and descending in water if aux1_descends is disabled. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_sneak = KEY_LSHIFT + +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_dig = KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_place = KEY_RBUTTON + +# Key for opening the inventory. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_inventory = KEY_KEY_I + +# Key for moving fast in fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_aux1 = KEY_KEY_E + +# Key for opening the chat window. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_chat = KEY_KEY_T + +# Key for opening the chat window to type commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd = / + +# Key for opening the chat window to type local commands. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cmd_local = . + +# Key for toggling unlimited view range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_rangeselect = KEY_KEY_R + +# Key for toggling flying. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_freemove = KEY_KEY_K + +# Key for toggling pitch move mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_pitchmove = KEY_KEY_P + +# Key for toggling fast mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_fastmove = KEY_KEY_J + +# Key for toggling noclip mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_noclip = KEY_KEY_H + +# Key for selecting the next item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_next = KEY_KEY_N + +# Key for selecting the previous item in the hotbar. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_hotbar_previous = KEY_KEY_B + +# Key for muting the game. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_mute = KEY_KEY_M + +# Key for increasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_volume = + +# Key for decreasing the volume. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_volume = + +# Key for toggling autoforward. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_autoforward = + +# Key for toggling cinematic mode. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_cinematic = + +# Key for toggling display of minimap. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_minimap = KEY_KEY_V + +# Key for taking screenshots. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_screenshot = KEY_F12 + +# Key for dropping the currently selected item. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_drop = KEY_KEY_Q + +# Key to use view zoom when possible. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_zoom = KEY_KEY_Z + +# Key for selecting the first hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot1 = KEY_KEY_1 + +# Key for selecting the second hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot2 = KEY_KEY_2 + +# Key for selecting the third hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot3 = KEY_KEY_3 + +# Key for selecting the fourth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot4 = KEY_KEY_4 + +# Key for selecting the fifth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot5 = KEY_KEY_5 + +# Key for selecting the sixth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot6 = KEY_KEY_6 + +# Key for selecting the seventh hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot7 = KEY_KEY_7 + +# Key for selecting the eighth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot8 = KEY_KEY_8 + +# Key for selecting the ninth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot9 = KEY_KEY_9 + +# Key for selecting the tenth hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot10 = KEY_KEY_0 + +# Key for selecting the 11th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot11 = + +# Key for selecting the 12th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot12 = + +# Key for selecting the 13th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot13 = + +# Key for selecting the 14th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot14 = + +# Key for selecting the 15th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot15 = + +# Key for selecting the 16th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot16 = + +# Key for selecting the 17th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot17 = + +# Key for selecting the 18th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot18 = + +# Key for selecting the 19th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot19 = + +# Key for selecting the 20th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot20 = + +# Key for selecting the 21st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot21 = + +# Key for selecting the 22nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot22 = + +# Key for selecting the 23rd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot23 = + +# Key for selecting the 24th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot24 = + +# Key for selecting the 25th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot25 = + +# Key for selecting the 26th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot26 = + +# Key for selecting the 27th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot27 = + +# Key for selecting the 28th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot28 = + +# Key for selecting the 29th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot29 = + +# Key for selecting the 30th hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot30 = + +# Key for selecting the 31st hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot31 = + +# Key for selecting the 32nd hotbar slot. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_slot32 = + +# Key for toggling the display of the HUD. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_hud = KEY_F1 + +# Key for toggling the display of chat. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_chat = KEY_F2 + +# Key for toggling the display of the large chat console. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_console = KEY_F10 + +# Key for toggling the display of fog. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_force_fog_off = KEY_F3 + +# Key for toggling the camera update. Only used for development +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_update_camera = + +# Key for toggling the display of debug info. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_debug = KEY_F5 + +# Key for toggling the display of the profiler. Used for development. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_toggle_profiler = KEY_F6 + +# Key for switching between first- and third-person camera. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_camera_mode = KEY_KEY_C + +# Key for increasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_increase_viewing_range_min = + + +# Key for decreasing the viewing range. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +# type: key +# keymap_decrease_viewing_range_min = - |