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authorPerttu Ahola <celeron55@gmail.com>2017-04-15 10:55:52 +0300
committerceleron55 <celeron55@gmail.com>2017-04-17 14:58:29 +0300
commit04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 (patch)
treeed13d87b714cb58e1e318458bdfcb5ed9e827819 /src/CMakeLists.txt
parent4323ad163f8d8217cbfc926cf212d02386ae0646 (diff)
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MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
Diffstat (limited to 'src/CMakeLists.txt')
-rw-r--r--src/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index edb291545..37f72a44d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -522,6 +522,7 @@ set(client_SRCS
main.cpp
mapblock_mesh.cpp
mesh.cpp
+ mesh_generator_thread.cpp
minimap.cpp
particles.cpp
shader.cpp