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authorPilzAdam <pilzadam@minetest.net>2013-05-20 00:20:42 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-20 01:09:41 +0200
commit3e2efdf18ab95d3c88f66c7a1f6caf6b1c7231e5 (patch)
tree5840acc29c6b6ce7c0a9b5917bc75a0e8648ea24 /src/camera.h
parentbc66f4632372e62be53f3b61cd5cc4a82ee44741 (diff)
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Add a little animation when changing the wielded item
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/camera.h b/src/camera.h
index 0ed5c20d2..c8a6e0bb8 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -117,7 +117,7 @@ public:
void setDigging(s32 button);
// Replace the wielded item mesh
- void wield(const ItemStack &item);
+ void wield(const ItemStack &item, u16 playeritem);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
@@ -178,6 +178,12 @@ private:
//dummymesh for camera
irr::scene::IAnimatedMesh* m_dummymesh;
+
+ // Animation when changing wielded item
+ f32 m_wield_change_timer;
+ scene::IMesh *m_wield_mesh_next;
+ u16 m_previous_playeritem;
+ std::string m_previous_itemname;
};
#endif