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authorred-001 <red-001@outlook.ie>2017-01-16 23:09:47 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-01-17 00:09:47 +0100
commit2f56a00d9eef82052614e5854a07b39b087efd0b (patch)
tree0e83270b3eda3a3400afc9d1de3901dfa977253d /src/client.cpp
parentd2f5732f89cd58dafc6a4f398b8ebfd122754852 (diff)
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Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c2471dbd7..30058a2b0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1563,10 +1563,13 @@ void Client::typeChatMessage(const std::wstring &message)
}
else
{
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+ // compatibility code
+ if (m_proto_ver < 29) {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+ }
}
}