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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-10 08:06:30 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-11 15:22:35 +0200
commitb318e82356c185b54ef4cd404704422ea24fa277 (patch)
tree08ef9ba8115ebb97ffebbb035b75e3c3feb42a04 /src/client.cpp
parent98fa00db12b4658f6bce61f0a2c03c69b963f8f2 (diff)
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 02f78e233..30bd10198 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1935,11 +1935,13 @@ NodeMetadata* Client::getNodeMetadata(v3s16 p)
return m_env.getMap().getNodeMetadata(p);
}
-v3f Client::getPlayerPosition()
+v3f Client::getPlayerPosition(v3f *eye_position)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
+ if (eye_position)
+ *eye_position = player->getEyePosition();
return player->getPosition();
}