summaryrefslogtreecommitdiff
path: root/src/client.h
diff options
context:
space:
mode:
authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/client.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
downloadminetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.gz
minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.bz2
minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.zip
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/client.h b/src/client.h
index 9a09704a6..df3e7e605 100644
--- a/src/client.h
+++ b/src/client.h
@@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
-#include "network/networkpacket.h"
struct MeshMakeData;
class MapBlockMesh;
@@ -51,6 +50,7 @@ class Database;
class Mapper;
struct MinimapMapblock;
class Camera;
+class NetworkPacket;
struct QueuedMeshUpdate
{
@@ -402,9 +402,6 @@ public:
void ProcessData(NetworkPacket *pkt);
- // Returns true if something was received
- bool AsyncProcessPacket();
- bool AsyncProcessData();
void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);
@@ -422,8 +419,9 @@ public:
void sendRespawn();
void sendReady();
- ClientEnvironment& getEnv()
- { return m_env; }
+ ClientEnvironment& getEnv() { return m_env; }
+ ITextureSource *tsrc() { return getTextureSource(); }
+ ISoundManager *sound() { return getSoundManager(); }
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
@@ -521,14 +519,15 @@ public:
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
virtual ICraftDefManager* getCraftDefManager();
- virtual ITextureSource* getTextureSource();
+ ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
- virtual scene::ISceneManager* getSceneManager();
+ IShaderSource *shsrc() { return getShaderSource(); }
+ scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
- virtual bool checkLocalPrivilege(const std::string &priv)
+ bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);