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authorPierre-Yves Rollo <dev@pyrollo.com>2020-10-04 15:24:29 +0200
committerSmallJoker <mk939@ymail.com>2020-10-04 15:24:34 +0200
commit81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04 (patch)
tree0f1c256eb6f24eb95df60804d9db82cead0f91e2 /src/client/client.cpp
parent3068853e8a58ccc7370a5ce977c08223601c497a (diff)
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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r--src/client/client.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index d6e529c40..7fafe0da9 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -129,6 +129,7 @@ Client::Client(
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
+
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
}