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authorlhofhansl <lhofhansl@yahoo.com>2016-11-03 19:14:32 -0700
committerest31 <est31@users.noreply.github.com>2016-11-04 03:14:32 +0100
commitf8fd432dca9f84a489cb7033afc4e4eef7cff49d (patch)
tree11a5f5dc206656c9e2786a4ab6fc98779d8c52f4 /src/clientmap.h
parentbf315c05f17549d37d7b4c4bd7938df0b5b32c5a (diff)
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Add debug priv, and allow player to display the scene as wire-frame. (#4709)
Diffstat (limited to 'src/clientmap.h')
-rw-r--r--src/clientmap.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/clientmap.h b/src/clientmap.h
index 396e68f64..8855eecf6 100644
--- a/src/clientmap.h
+++ b/src/clientmap.h
@@ -32,6 +32,7 @@ struct MapDrawControl
range_all(false),
wanted_range(0),
wanted_max_blocks(0),
+ show_wireframe(false),
blocks_drawn(0),
blocks_would_have_drawn(0),
farthest_drawn(0)
@@ -43,6 +44,8 @@ struct MapDrawControl
float wanted_range;
// Maximum number of blocks to draw
u32 wanted_max_blocks;
+ // show a wire frame for debugging
+ bool show_wireframe;
// Number of blocks rendered is written here by the renderer
u32 blocks_drawn;
// Number of blocks that would have been drawn in wanted_range