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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/clientobject.h
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index ff9f9f37b..852d2c76b 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -61,7 +61,7 @@ public:
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
virtual bool isPlayer(){return false;}
virtual bool isLocalPlayer(){return false;}
- virtual void updateParent(){}
+ virtual void setAttachments(){}
virtual bool doShowSelectionBox(){return true;}
// Step object in time