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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 00:19:48 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:41 +0200
commitabceeee92f99b84ebb79968269835a4f509bfb90 (patch)
tree669edeca68fae4eb086ac4e4c1846b55d3aa779d /src/clientobject.h
parent5fc791ac9a15ea6f234ca2d23041c83679255746 (diff)
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Create framework for getting rid of global definitions of node/tool/item/whatever types
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index 60d293ff4..0b3d8623a 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -36,14 +36,16 @@ Some planning
*/
class ClientEnvironment;
+class ITextureSource;
+class IGameDef;
class ClientActiveObject : public ActiveObject
{
public:
- ClientActiveObject(u16 id);
+ ClientActiveObject(u16 id, IGameDef *gamedef);
virtual ~ClientActiveObject();
- virtual void addToScene(scene::ISceneManager *smgr){}
+ virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){}
virtual void removeFromScene(){}
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
@@ -68,7 +70,7 @@ public:
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
- static ClientActiveObject* create(u8 type);
+ static ClientActiveObject* create(u8 type, IGameDef *gamedef);
// If returns true, punch will not be sent to the server
virtual bool directReportPunch(const std::string &toolname, v3f dir)
@@ -76,8 +78,9 @@ public:
protected:
// Used for creating objects based on type
- typedef ClientActiveObject* (*Factory)();
+ typedef ClientActiveObject* (*Factory)(IGameDef *gamedef);
static void registerType(u16 type, Factory f);
+ IGameDef *m_gamedef;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;