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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-06-10 13:00:35 +0200
committerGitHub <noreply@github.com>2019-06-10 13:00:35 +0200
commite40be619f2a30c7a4d5042d922f0fe57539411d5 (patch)
treedfa1bf7dd18f15e2fe3053d88b64dbb99b1ab03c /src/collision.h
parentbd6f1cca9dc357a6dbd54e86b3f575282daf6e1e (diff)
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Add disable_jump to liquids and ladders (#7688)
Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit
Diffstat (limited to 'src/collision.h')
-rw-r--r--src/collision.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/collision.h b/src/collision.h
index 4c5594528..85df02c96 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -33,11 +33,20 @@ enum CollisionType
COLLISION_OBJECT,
};
+enum CollisionAxis
+{
+ COLLISION_AXIS_NONE = -1,
+ COLLISION_AXIS_X,
+ COLLISION_AXIS_Y,
+ COLLISION_AXIS_Z,
+};
+
struct CollisionInfo
{
CollisionInfo() = default;
CollisionType type = COLLISION_NODE;
+ CollisionAxis axis = COLLISION_AXIS_NONE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
@@ -66,7 +75,7 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
// dtime receives time until first collision, invalid if -1 is returned
-int axisAlignedCollision(
+CollisionAxis axisAlignedCollision(
const aabb3f &staticbox, const aabb3f &movingbox,
const v3f &speed, f32 d, f32 *dtime);