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Commit message (Expand)AuthorAge
* Expose collided objects in moveresultsfan52020-05-06
* Collision various fixes (#9343)TheTermos2020-04-08
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-10
* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-22
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot2017-08-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Don't pass non-const references to collision methodsest312016-01-29
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* fix objects colliding with its own collision boxessapier2013-04-09
* Closed add object <-> object collision handlingsapier2013-03-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add bouncy node groupPerttu Ahola2012-09-01
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10