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authorest31 <MTest31@outlook.com>2016-01-25 00:06:01 +0100
committerest31 <MTest31@outlook.com>2016-01-29 15:53:54 +0100
commit4e93ba06a749fa2503786bf8d7dbda3d1e36a65a (patch)
treea694b86c85ab9b14e59ae060ea51eba6c44c8ce9 /src/content_sao.cpp
parentad884f23d4e73d38ce0f529de49591dd66cee44d (diff)
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Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 4d144aa17..fa2454821 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -269,7 +269,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, m_prop.stepheight, dtime,
- p_pos, p_velocity, p_acceleration,
+ &p_pos, &p_velocity, p_acceleration,
this, m_prop.collideWithObjects);
// Apply results