summaryrefslogtreecommitdiff
path: root/src/content_sao.cpp
diff options
context:
space:
mode:
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-23 00:03:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:14 +0200
commitac97a7f70eefd4b8065e006c634a0a5baf236b62 (patch)
tree4ab1ae86dd25363c8abbca1cc1e5336f940e5c10 /src/content_sao.cpp
parente02b95741bb0953a4322955bfab18511ff31511d (diff)
downloadminetest-ac97a7f70eefd4b8065e006c634a0a5baf236b62.tar.gz
minetest-ac97a7f70eefd4b8065e006c634a0a5baf236b62.tar.bz2
minetest-ac97a7f70eefd4b8065e006c634a0a5baf236b62.zip
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 7526e0353..a372b986f 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -782,12 +782,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
- m_prop.visual = "upright_sprite";
+ // start of default appearance, this should be overwritten by LUA
+ m_prop.visual = "upright-sprite";
m_prop.visual_size = v2f(1, 2);
m_prop.textures.clear();
m_prop.textures.push_back("player.png");
m_prop.textures.push_back("player_back.png");
m_prop.spritediv = v2s16(1,1);
+ // end of default appearance
m_prop.is_visible = (getHP() != 0);
m_prop.makes_footstep_sound = true;
}
@@ -1136,6 +1138,7 @@ void PlayerSAO::disconnected()
}
}
+
std::string PlayerSAO::getPropertyPacket()
{
m_prop.is_visible = (getHP() != 0);