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authorPerttu Ahola <celeron55@gmail.com>2011-11-28 00:45:34 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:56 +0200
commit842eb5da280b09e046531dd03fe9b9b20752ad12 (patch)
tree97d26292a9162c8c713aa3cacb0914d6c35d3b78 /src/environment.cpp
parent05df2ee8a4fe6bd4fcb1879fd418ef6ad301fcf4 (diff)
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Replace old active block random node modifying things with actual ActiveBlockModifiers
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp472
1 files changed, 123 insertions, 349 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 94c88d57c..416657142 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <set>
+#include <list>
+#include <map>
#include "environment.h"
#include "filesys.h"
#include "porting.h"
@@ -296,6 +299,12 @@ ServerEnvironment::~ServerEnvironment()
// Drop/delete map
m_map->drop();
+
+ // Delete ActiveBlockModifiers
+ for(core::list<ActiveBlockModifier*>::Iterator
+ i = m_abms.begin(); i != m_abms.end(); i++){
+ delete (*i);
+ }
}
void ServerEnvironment::serializePlayers(const std::string &savedir)
@@ -545,56 +554,101 @@ void ServerEnvironment::loadMeta(const std::string &savedir)
}
}
-#if 0
-// This is probably very useless
-void spawnRandomObjects(MapBlock *block)
+struct ActiveABM
{
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
+ ActiveBlockModifier *abm;
+ int chance;
+};
+
+class ABMHandler
+{
+private:
+ ServerEnvironment *m_env;
+ std::map<content_t, std::list<ActiveABM> > m_aabms;
+public:
+ ABMHandler(core::list<ActiveBlockModifier*> &abms,
+ float dtime_s, ServerEnvironment *env):
+ m_env(env)
{
- bool last_node_walkable = false;
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
+ infostream<<"ABMHandler: dtime_s="<<dtime_s<<std::endl;
+ if(dtime_s < 0.001)
+ return;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ for(core::list<ActiveBlockModifier*>::Iterator
+ i = abms.begin(); i != abms.end(); i++){
+ ActiveBlockModifier *abm = *i;
+ ActiveABM aabm;
+ aabm.abm = abm;
+ float intervals = dtime_s / abm->getTriggerInterval();
+ float chance = abm->getTriggerChance();
+ if(chance == 0)
+ chance = 1;
+ aabm.chance = 1.0 / pow(1.0 / chance, intervals);
+ if(aabm.chance == 0)
+ aabm.chance = 1;
+ std::set<std::string> contents_s = abm->getTriggerContents();
+ for(std::set<std::string>::iterator
+ i = contents_s.begin(); i != contents_s.end(); i++){
+ content_t c = ndef->getId(*i);
+ if(c == CONTENT_IGNORE)
+ continue;
+ std::map<content_t, std::list<ActiveABM> >::iterator j;
+ j = m_aabms.find(c);
+ if(j == m_aabms.end()){
+ std::list<ActiveABM> aabmlist;
+ m_aabms[c] = aabmlist;
+ j = m_aabms.find(c);
+ }
+ j->second.push_back(aabm);
+ }
+ }
+ }
+ void apply(MapBlock *block)
+ {
+ ServerMap *map = &m_env->getServerMap();
+ // Find out how many objects the block contains
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ // Find out how many objects this and all the neighbors contain
+ u32 active_object_count_wider = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
{
- v3s16 p(x0,y0,z0);
- MapNode n = block->getNodeNoEx(p);
- if(n.getContent() == CONTENT_IGNORE)
- continue;
- if(m_gamedef->ndef()->get(n).liquid_type != LIQUID_NONE)
+ MapBlock *block2 = map->getBlockNoCreateNoEx(
+ block->getPos() + v3s16(x,y,z));
+ if(block2==NULL)
continue;
- if(m_gamedef->ndef()->get(n).walkable)
- {
- last_node_walkable = true;
+ active_object_count_wider +=
+ block2->m_static_objects.m_active.size()
+ + block2->m_static_objects.m_stored.size();
+ }
+
+ v3s16 p0;
+ for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+ for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+ for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+ {
+ MapNode n = block->getNodeNoEx(p0);
+ content_t c = n.getContent();
+ v3s16 p = p0 + block->getPosRelative();
+
+ std::map<content_t, std::list<ActiveABM> >::iterator j;
+ j = m_aabms.find(c);
+ if(j == m_aabms.end())
continue;
+
+ for(std::list<ActiveABM>::iterator
+ i = j->second.begin(); i != j->second.end(); i++){
+ if(myrand() % i->chance != 0)
+ continue;
+ // Call all the trigger variations
+ i->abm->trigger(m_env, p, n);
+ i->abm->trigger(m_env, p, n,
+ active_object_count, active_object_count_wider);
}
- if(last_node_walkable)
- {
- // If block contains light information
- if(m_gamedef->ndef()->get(n).param_type == CPT_LIGHT)
- {
- if(n.getLight(LIGHTBANK_DAY) <= 5)
- {
- if(myrand() % 1000 == 0)
- {
- v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
- pos_f.Y -= BS*0.4;
- ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
- std::string data = obj->getStaticData();
- StaticObject s_obj(obj->getType(),
- obj->getBasePosition(), data);
- // Add one
- block->m_static_objects.insert(0, s_obj);
- delete obj;
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "spawnRandomObjects");
- }
- }
- }
- }
- last_node_walkable = false;
}
}
-}
-#endif
+};
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
{
@@ -605,10 +659,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
dtime_s = m_game_time - block->getTimestamp();
dtime_s += additional_dtime;
- // Set current time as timestamp (and let it set ChangedFlag)
- block->setTimestamp(m_game_time);
+ infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
+ <<stamp<<", game time: "<<m_game_time<<std::endl;
+
+ // Set current time as timestamp
+ block->setTimestampNoChangedFlag(m_game_time);
- //infostream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+ infostream<<"ServerEnvironment::activateBlock(): block is "
+ <<dtime_s<<" seconds old."<<std::endl;
// Activate stored objects
activateObjects(block);
@@ -626,36 +684,14 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
"node metadata modified in activateBlock");
}
- // TODO: Do something
- // TODO: Implement usage of ActiveBlockModifier
-
- // Here's a quick demonstration
- v3s16 p0;
- for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
- for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
- for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
- {
- v3s16 p = p0 + block->getPosRelative();
- MapNode n = block->getNodeNoEx(p0);
-#if 1
- // Test something:
- // Convert all mud under proper day lighting to grass
- if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
- {
- if(dtime_s > 300)
- {
- MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
- if(m_gamedef->ndef()->get(n_top).light_propagates &&
- !m_gamedef->ndef()->get(n_top).isLiquid() &&
- n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
- {
- n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
- m_map->addNodeWithEvent(p, n);
- }
- }
- }
-#endif
- }
+ /* Handle ActiveBlockModifiers */
+ ABMHandler abmhandler(m_abms, dtime_s, this);
+ abmhandler.apply(block);
+}
+
+void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
+{
+ m_abms.push_back(abm);
}
void ServerEnvironment::clearAllObjects()
@@ -748,20 +784,6 @@ void ServerEnvironment::clearAllObjects()
<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
}
-static void getMob_dungeon_master(Settings &properties)
-{
- properties.set("looks", "dungeon_master");
- properties.setFloat("yaw", 1.57);
- properties.setFloat("hp", 30);
- properties.setBool("bright_shooting", true);
- properties.set("shoot_type", "fireball");
- properties.set("shoot_y", "0.7");
- properties.set("player_hit_damage", "1");
- properties.set("player_hit_distance", "1.0");
- properties.set("player_hit_interval", "0.5");
- properties.setBool("mindless_rage", myrand_range(0,100)==0);
-}
-
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
@@ -930,6 +952,11 @@ void ServerEnvironment::step(float dtime)
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
+ // If time has changed much from the one on disk,
+ // set block to be saved when it is unloaded
+ if(block->getTimestamp() > block->getDiskTimestamp() + 60)
+ block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
+ "Timestamp older than 60s (step)");
// Run node metadata
bool changed = block->m_node_metadata->step(dtime);
@@ -946,23 +973,15 @@ void ServerEnvironment::step(float dtime)
}
}
- if(m_active_blocks_test_interval.step(dtime, 10.0))
+ const float abm_interval = 10.0;
+ if(m_active_block_modifier_interval.step(dtime, abm_interval))
{
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG);
- //float dtime = 10.0;
TimeTaker timer("modify in active blocks");
-
- INodeDefManager *ndef = m_gamedef->ndef();
-
- // Pre-fetch content ids for the luge loop
- content_t c_dirt = ndef->getId("dirt");
- content_t c_grass = ndef->getId("dirt_with_grass");
- content_t c_tree = ndef->getId("tree");
- content_t c_jungletree = ndef->getId("jungletree");
- content_t c_stone = ndef->getId("stone");
- content_t c_mossycobble = ndef->getId("mossycobble");
- content_t c_sapling = ndef->getId("sapling");
+ // Initialize handling of ActiveBlockModifiers
+ ABMHandler abmhandler(m_abms, abm_interval, this);
+
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
@@ -979,199 +998,8 @@ void ServerEnvironment::step(float dtime)
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
- /*
- Do stuff!
-
- Note that map modifications should be done using the event-
- making map methods so that the server gets information
- about them.
-
- Reading can be done quickly directly from the block.
-
- Everything should bind to inside this single content
- searching loop to keep things fast.
- */
- // TODO: Implement usage of ActiveBlockModifier
-
- // Find out how many objects the block contains
- //u32 active_object_count = block->m_static_objects.m_active.size();
- // Find out how many objects this and all the neighbors contain
- u32 active_object_count_wider = 0;
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- for(s16 z=-1; z<=1; z++)
- {
- MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
- if(block==NULL)
- continue;
- active_object_count_wider +=
- block->m_static_objects.m_active.size()
- + block->m_static_objects.m_stored.size();
-
- /*if(block->m_static_objects.m_stored.size() != 0){
- errorstream<<"ServerEnvironment::step(): "
- <<PP(block->getPos())<<" contains "
- <<block->m_static_objects.m_stored.size()
- <<" stored objects; "
- <<"when spawning objects, when counting active "
- <<"objects in wide area. relative position: "
- <<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
- }*/
- }
-
- v3s16 p0;
- for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
- for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
- for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
- {
- v3s16 p = p0 + block->getPosRelative();
- MapNode n = block->getNodeNoEx(p0);
-
- /*
- Test something:
- Convert dirt under proper lighting to grass
- */
- if(n.getContent() == c_dirt)
- {
- if(myrand()%20 == 0)
- {
- MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
- if(m_gamedef->ndef()->get(n_top).light_propagates &&
- !m_gamedef->ndef()->get(n_top).isLiquid() &&
- n_top.getLightBlend(getDayNightRatio(),
- m_gamedef->ndef()) >= 13)
- {
- n.setContent(c_grass);
- m_map->addNodeWithEvent(p, n);
- }
- }
- }
- /*
- Convert grass into dirt if under something else than air
- */
- if(n.getContent() == c_grass)
- {
- //if(myrand()%20 == 0)
- {
- MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
- if(!m_gamedef->ndef()->get(n_top).light_propagates ||
- m_gamedef->ndef()->get(n_top).isLiquid())
- {
- n.setContent(c_dirt);
- m_map->addNodeWithEvent(p, n);
- }
- }
- }
- /*
- Rats spawn around regular trees
- */
- if(n.getContent() == c_tree ||
- n.getContent() == c_jungletree)
- {
- if(myrand()%200 == 0 && active_object_count_wider == 0)
- {
- v3s16 p1 = p + v3s16(myrand_range(-2, 2),
- 0, myrand_range(-2, 2));
- MapNode n1 = m_map->getNodeNoEx(p1);
- MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
- if(n1b.getContent() == c_grass &&
- n1.getContent() == CONTENT_AIR)
- {
- v3f pos = intToFloat(p1, BS);
- ServerActiveObject *obj = new RatSAO(this, pos);
- addActiveObject(obj);
- }
- }
- }
- /*
- Fun things spawn in caves and dungeons
- */
- if(n.getContent() == c_stone ||
- n.getContent() == c_mossycobble)
- {
- if(myrand()%200 == 0 && active_object_count_wider == 0)
- {
- v3s16 p1 = p + v3s16(0,1,0);
- MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
- if(n1a.getLightBlend(getDayNightRatio(),
- m_gamedef->ndef()) <= 3){
- MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
- if(n1a.getContent() == CONTENT_AIR &&
- n1b.getContent() == CONTENT_AIR)
- {
- v3f pos = intToFloat(p1, BS);
- int i = myrand()%5;
- if(i == 0 || i == 1){
- actionstream<<"A dungeon master spawns at "
- <<PP(p1)<<std::endl;
- Settings properties;
- getMob_dungeon_master(properties);
- ServerActiveObject *obj = new MobV2SAO(
- this, pos, &properties);
- addActiveObject(obj);
- } else if(i == 2 || i == 3){
- actionstream<<"Rats spawn at "
- <<PP(p1)<<std::endl;
- for(int j=0; j<3; j++){
- ServerActiveObject *obj = new RatSAO(
- this, pos);
- addActiveObject(obj);
- }
- } else {
- actionstream<<"An oerkki spawns at "
- <<PP(p1)<<std::endl;
- ServerActiveObject *obj = new Oerkki1SAO(
- this, pos);
- addActiveObject(obj);
- }
- }
- }
- }
- }
- /*
- Make trees from saplings!
- */
- if(n.getContent() == c_sapling)
- {
- if(myrand()%50 == 0)
- {
- actionstream<<"A sapling grows into a tree at "
- <<PP(p)<<std::endl;
-
- core::map<v3s16, MapBlock*> modified_blocks;
- v3s16 tree_p = p;
- ManualMapVoxelManipulator vmanip(m_map);
- v3s16 tree_blockp = getNodeBlockPos(tree_p);
- vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
- bool is_apple_tree = myrand()%4 == 0;
- mapgen::make_tree(vmanip, tree_p, is_apple_tree,
- m_gamedef->ndef());
- vmanip.blitBackAll(&modified_blocks);
-
- // update lighting
- core::map<v3s16, MapBlock*> lighting_modified_blocks;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
- }
- m_map->updateLighting(lighting_modified_blocks, modified_blocks);
-
- // Send a MEET_OTHER event
- MapEditEvent event;
- event.type = MEET_OTHER;
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- v3s16 p = i.getNode()->getKey();
- event.modified_blocks.insert(p, true);
- }
- m_map->dispatchEvent(&event);
- }
- }
- }
+ /* Handle ActiveBlockModifiers */
+ abmhandler.apply(block);
}
u32 time_ms = timer.stop(true);
@@ -1241,60 +1069,6 @@ void ServerEnvironment::step(float dtime)
*/
removeRemovedObjects();
}
-
- if(g_settings->getBool("enable_experimental"))
- {
-
- /*
- TEST CODE
- */
-#if 0
- m_random_spawn_timer -= dtime;
- if(m_random_spawn_timer < 0)
- {
- //m_random_spawn_timer += myrand_range(2.0, 20.0);
- //m_random_spawn_timer += 2.0;
- m_random_spawn_timer += 200.0;
-
- /*
- Find some position
- */
-
- /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
- s16 y = 1 + getServerMap().findGroundLevel(p2d);
- v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
-
- Player *player = getRandomConnectedPlayer();
- v3f pos(0,0,0);
- if(player)
- pos = player->getPosition();
- pos += v3f(
- myrand_range(-3,3)*BS,
- 5,
- myrand_range(-3,3)*BS
- );
-
- /*
- Create a ServerActiveObject
- */
-
- //TestSAO *obj = new TestSAO(this, pos);
- //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
- //ServerActiveObject *obj = new RatSAO(this, pos);
- //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
- //ServerActiveObject *obj = new FireflySAO(this, pos);
-
- infostream<<"Server: Spawning MobV2SAO at "
- <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
-
- Settings properties;
- getMob_dungeon_master(properties);
- ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
- addActiveObject(obj);
- }
-#endif
-
- } // enable_experimental
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)