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authorPerttu Ahola <celeron55@gmail.com>2011-06-07 22:08:16 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-07 22:08:16 +0300
commit72e742c24eb70fdf8aacb7d3043b6a1537ca14fb (patch)
treefcf355ebbb8bec0750d9314a1b2a19f6029cc456 /src/farmesh.h
parentfdee31abf1ec41434cae843c30847dad5ce4388b (diff)
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Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
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+/*
+Part of Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef FARMESH_HEADER
+#define FARMESH_HEADER
+
+/*
+ A quick messy implementation of terrain rendering for a long
+ distance according to map seed
+*/
+
+#include "common_irrlicht.h"
+
+class FarMesh : public scene::ISceneNode
+{
+public:
+ FarMesh(
+ scene::ISceneNode* parent,
+ scene::ISceneManager* mgr,
+ s32 id,
+ u64 seed
+ );
+
+ ~FarMesh();
+
+ /*
+ ISceneNode methods
+ */
+
+ virtual void OnRegisterSceneNode();
+
+ virtual void render();
+
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return m_box;
+ }
+
+ virtual u32 getMaterialCount() const
+ {
+ return 1;
+ }
+
+ virtual video::SMaterial& getMaterial(u32 i)
+ {
+ return m_material;
+ }
+
+ /*
+ Other stuff
+ */
+
+ void step(float dtime);
+
+ void update(v2f camera_p, float brightness);
+
+private:
+ video::SMaterial m_material;
+ core::aabbox3d<f32> m_box;
+ float m_cloud_y;
+ float m_brightness;
+ u32 m_seed;
+ v2f m_camera_pos;
+ float m_time;
+};
+
+#endif
+