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authornOOb3167 <nOOb3167@gmail.com>2018-03-23 15:31:43 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-03-23 15:31:43 +0100
commit9293d8e2715f3e883fee4c0ed617636a785f20d1 (patch)
tree9e0254d79454ed1b105a4678f90dfdecefdb74bf /src/game.cpp
parent9fcc0c1217fcd3acabaa11239631de10032fa126 (diff)
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Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f1c27d3bb..fada349db 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1219,7 +1219,7 @@ bool Game::initSound()
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
infostream << "Attempting to use OpenAL audio" << std::endl;
- sound = createOpenALSoundManager(&soundfetcher);
+ sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)
infostream << "Failed to initialize OpenAL audio" << std::endl;
} else