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author | nOOb3167 <nOOb3167@gmail.com> | 2018-03-23 15:31:43 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-03-23 15:31:43 +0100 |
commit | 9293d8e2715f3e883fee4c0ed617636a785f20d1 (patch) | |
tree | 9e0254d79454ed1b105a4678f90dfdecefdb74bf /src/game.cpp | |
parent | 9fcc0c1217fcd3acabaa11239631de10032fa126 (diff) | |
download | minetest-9293d8e2715f3e883fee4c0ed617636a785f20d1.tar.gz minetest-9293d8e2715f3e883fee4c0ed617636a785f20d1.tar.bz2 minetest-9293d8e2715f3e883fee4c0ed617636a785f20d1.zip |
Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index f1c27d3bb..fada349db 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1219,7 +1219,7 @@ bool Game::initSound() #if USE_SOUND if (g_settings->getBool("enable_sound")) { infostream << "Attempting to use OpenAL audio" << std::endl; - sound = createOpenALSoundManager(&soundfetcher); + sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher); if (!sound) infostream << "Failed to initialize OpenAL audio" << std::endl; } else |