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authorKahrl <kahrl@gmx.net>2013-08-20 22:38:14 +0200
committerKahrl <kahrl@gmx.net>2013-09-11 00:08:56 +0200
commit3c4734d69a44aea133e5bd7df66a5dedb87785fb (patch)
treef3961c8855c0d864b672ae79857de9b993c3e95c /src/gamedef.h
parentda9fe6485134ec81cc3628b1bc4847c3b2226c76 (diff)
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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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