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* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move object nametags to cameraRealBadAngel2016-02-18
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Clean up rollbackShadowNinja2014-11-19
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* ShaderSource and silly example shadersKahrl2012-12-02
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29