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authorPerttu Ahola <celeron55@gmail.com>2011-11-16 13:03:28 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:46 +0200
commitc0f6395cf09f658eb95365c60f67b8a89104cb23 (patch)
tree045d2e1713acc39948280b9ca29dc474b8807418 /src/gamedef.h
parent50d63e4b0ac15ded5a9fb684586a88a91366d067 (diff)
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Node definition names
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 79f5d188e..6708f887d 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef GAMEDEF_HEADER
#define GAMEDEF_HEADER
+#include <string>
+
class IToolDefManager;
class INodeDefManager;
//class IItemDefManager; //TODO
@@ -43,6 +45,9 @@ public:
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
+
+ // Used for keeping track of names/ids of unknown nodes
+ virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Shorthands
IToolDefManager* tdef(){return getToolDefManager();}