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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-15 14:01:01 +0100
committerest31 <MTest31@outlook.com>2016-02-18 16:43:29 +0100
commitc3b279750ece0b5144bf8e973d55108347462223 (patch)
tree1c7acbe456ed6e29a34fd7486c7d888df4d8f2fa /src/gamedef.h
parent4c654557ecc32620b78c146bd6d90f531a71d25a (diff)
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Move object nametags to camera
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index a5f6b5968..7e3da4cac 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -32,6 +32,8 @@ class IShaderSource;
class MtEventManager;
class IRollbackManager;
class EmergeManager;
+class Camera;
+
namespace irr { namespace scene {
class IAnimatedMesh;
class ISceneManager;
@@ -67,6 +69,10 @@ public:
{ return NULL; }
virtual scene::ISceneManager* getSceneManager()=0;
+ virtual Camera* getCamera()
+ { return NULL; }
+ virtual void setCamera(Camera *camera) {}
+
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager(){return NULL;}