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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/gamedef.h | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/gamedef.h')
-rw-r--r-- | src/gamedef.h | 41 |
1 files changed, 13 insertions, 28 deletions
diff --git a/src/gamedef.h b/src/gamedef.h index 7e3da4cac..6cd01305f 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define GAMEDEF_HEADER #include <string> +#include <vector> #include "irrlichttypes.h" class IItemDefManager; @@ -33,12 +34,14 @@ class MtEventManager; class IRollbackManager; class EmergeManager; class Camera; +class ModMetadata; namespace irr { namespace scene { class IAnimatedMesh; class ISceneManager; }} +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -53,47 +56,29 @@ public: virtual INodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - - virtual IShaderSource* getShaderSource()=0; - // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; - // Only usable on the client - virtual ISoundManager* getSoundManager()=0; virtual MtEventManager* getEventManager()=0; - virtual scene::IAnimatedMesh* getMesh(const std::string &filename) - { return NULL; } - virtual scene::ISceneManager* getSceneManager()=0; - - virtual Camera* getCamera() - { return NULL; } - virtual void setCamera(Camera *camera) {} // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. - virtual IRollbackManager* getRollbackManager(){return NULL;} - - // Only usable on the server. Thread safe if not written while running threads. - virtual EmergeManager *getEmergeManager() { return NULL; } - - // Used on the client - virtual bool checkLocalPrivilege(const std::string &priv) - { return false; } + virtual IRollbackManager* getRollbackManager() { return NULL; } // Shorthands IItemDefManager *idef() { return getItemDefManager(); } INodeDefManager *ndef() { return getNodeDefManager(); } ICraftDefManager *cdef() { return getCraftDefManager(); } - ITextureSource *tsrc() { return getTextureSource(); } - ISoundManager *sound() { return getSoundManager(); } - IShaderSource *shsrc() { return getShaderSource(); } + MtEventManager *event() { return getEventManager(); } - IRollbackManager *rollback() { return getRollbackManager();} - EmergeManager *emerge() { return getEmergeManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } + + virtual const std::vector<ModSpec> &getMods() const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual std::string getModStoragePath() const = 0; + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; }; #endif |