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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/gamedef.h
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h41
1 files changed, 13 insertions, 28 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 7e3da4cac..6cd01305f 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GAMEDEF_HEADER
#include <string>
+#include <vector>
#include "irrlichttypes.h"
class IItemDefManager;
@@ -33,12 +34,14 @@ class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
+class ModMetadata;
namespace irr { namespace scene {
class IAnimatedMesh;
class ISceneManager;
}}
+struct ModSpec;
/*
An interface for fetching game-global definitions like tool and
mapnode properties
@@ -53,47 +56,29 @@ public:
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- // This is always thread-safe, but referencing the irrlicht texture
- // pointers in other threads than main thread will make things explode.
- virtual ITextureSource* getTextureSource()=0;
-
- virtual IShaderSource* getShaderSource()=0;
-
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
- // Only usable on the client
- virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
- virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
- { return NULL; }
- virtual scene::ISceneManager* getSceneManager()=0;
-
- virtual Camera* getCamera()
- { return NULL; }
- virtual void setCamera(Camera *camera) {}
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
- virtual IRollbackManager* getRollbackManager(){return NULL;}
-
- // Only usable on the server. Thread safe if not written while running threads.
- virtual EmergeManager *getEmergeManager() { return NULL; }
-
- // Used on the client
- virtual bool checkLocalPrivilege(const std::string &priv)
- { return false; }
+ virtual IRollbackManager* getRollbackManager() { return NULL; }
// Shorthands
IItemDefManager *idef() { return getItemDefManager(); }
INodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
- ITextureSource *tsrc() { return getTextureSource(); }
- ISoundManager *sound() { return getSoundManager(); }
- IShaderSource *shsrc() { return getShaderSource(); }
+
MtEventManager *event() { return getEventManager(); }
- IRollbackManager *rollback() { return getRollbackManager();}
- EmergeManager *emerge() { return getEmergeManager(); }
+ IRollbackManager *rollback() { return getRollbackManager(); }
+
+ virtual const std::vector<ModSpec> &getMods() const = 0;
+ virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
+ virtual std::string getWorldPath() const { return ""; }
+ virtual std::string getModStoragePath() const = 0;
+ virtual bool registerModStorage(ModMetadata *storage) = 0;
+ virtual void unregisterModStorage(const std::string &name) = 0;
};
#endif