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authorsapier <sapier@users.noreply.github.com>2017-09-01 11:15:12 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-01 11:15:12 +0200
commitbf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch)
tree8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /src/genericobject.cpp
parentb8f06ad37e142004335e8c2ffaec5fe73b620196 (diff)
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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'src/genericobject.cpp')
-rw-r--r--src/genericobject.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/genericobject.cpp b/src/genericobject.cpp
index 15977b0e0..d86c47eb9 100644
--- a/src/genericobject.cpp
+++ b/src/genericobject.cpp
@@ -147,6 +147,16 @@ std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_
return os.str();
}
+std::string gob_cmd_update_animation_speed(float frame_speed)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
+ // parameters
+ writeF1000(os, frame_speed);
+ return os.str();
+}
+
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
v3f rotation)
{