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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/gui/modalMenu.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "irrlichttypes_extrabloated.h"
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
+
+class GUIModalMenu;
+
+class IMenuManager
+{
+public:
+ // A GUIModalMenu calls these when this class is passed as a parameter
+ virtual void createdMenu(gui::IGUIElement *menu) = 0;
+ virtual void deletingMenu(gui::IGUIElement *menu) = 0;
+};
+
+/*
+ Remember to drop() the menu after creating, so that it can
+ remove itself when it wants to.
+*/
+
+class GUIModalMenu : public gui::IGUIElement
+{
+public:
+ GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr):
+ IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
+ core::rect<s32>(0,0,100,100))
+ {
+ m_menumgr = menumgr;
+
+ setVisible(true);
+ Environment->setFocus(this);
+ m_menumgr->createdMenu(this);
+ }
+
+ virtual ~GUIModalMenu()
+ {
+ m_menumgr->deletingMenu(this);
+ }
+
+ void allowFocusRemoval(bool allow)
+ {
+ m_allow_focus_removal = allow;
+ }
+
+ bool canTakeFocus(gui::IGUIElement *e)
+ {
+ return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
+ }
+
+ void draw()
+ {
+ if(!IsVisible)
+ return;
+
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+ v2u32 screensize = driver->getScreenSize();
+ if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/)
+ {
+ m_screensize_old = screensize;
+ regenerateGui(screensize);
+ //m_force_regenerate_gui = false;
+ }
+
+ drawMenu();
+ }
+
+ /*
+ This should be called when the menu wants to quit.
+
+ WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
+ immediately if you call this from the menu itself.
+
+ (More precisely, this decrements the reference count.)
+ */
+ void quitMenu()
+ {
+ allowFocusRemoval(true);
+ // This removes Environment's grab on us
+ Environment->removeFocus(this);
+ m_menumgr->deletingMenu(this);
+ this->remove();
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->show();
+#endif
+ }
+
+ void removeChildren()
+ {
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (gui::IGUIElement *i : children) {
+ children_copy.push_back(i);
+ }
+
+ for (gui::IGUIElement *i : children_copy) {
+ i->remove();
+ }
+ }
+
+ virtual void regenerateGui(v2u32 screensize) = 0;
+ virtual void drawMenu() = 0;
+ virtual bool preprocessEvent(const SEvent& event) { return false; };
+ virtual bool OnEvent(const SEvent& event) { return false; };
+ virtual bool pausesGame(){ return false; } // Used for pause menu
+
+protected:
+ //bool m_force_regenerate_gui;
+ v2u32 m_screensize_old;
+private:
+ IMenuManager *m_menumgr;
+ // This might be necessary to expose to the implementation if it
+ // wants to launch other menus
+ bool m_allow_focus_removal = false;
+};